Support roles for siege equipment/vehicles/mounts
Im not sure if siege equipment/vehicles/mounts are going to be similar to classes in that they have different roles in the trinity, but I think it would be really cool to have some options that focus on a squad support role.
Storytime:
One of the funnest gaming experiences I had was in Battlefield 1 playing the artillery mortor truck. The truck gave you the ability to view its targeting system which was a mini map that showed the POIs, terrain, structures, your squad location, enemy pings, etc.
You could target precise locations to send surgical mortor strikes, which consisted of your choice between smoke, gas, or lethal shells.
It was so much fun to send my friends in my squad toward objectives, and to use the info on the targeting system, and the info that my friends were relaying to me in real time, and using that to make decisions and call shots to support my squad members from afar.
For instance, I could see some rubble nearby the capture point, and smoke that area to allow my squad to push up to that location, where they could then spot and ping enemies and tell me who is the highest priority threat. There might be a small building nearby where a group of enemies were posted up, using the cover and high ground to defend the capture point, and maybe a second group hiding behind a hill at my squad's flank. I would then support my squad by mortoring the threat on their flank, and smoking my squad so they could regroup. Then I would systematically destroy the nearby building defending the capture point where enemies were posted up, by destroying the rooftop with mortor shells, then dropping gas in the open building to force them out where my squad could clean up as the enemies fled out into the open, further supported by follow-up mortor shell rounds from myself to cut off escape routes. In all of my reign of terror, there was also a feeling of uneasiness due to the targeting system pulling you into a full screen view, meaning you couldn't see your vehicle in third person anymore and needed to have situational awareness to not allow vehicles hunters to sneak up on you and blow you up.
Tldr
Point is, it was a ton of fun to use vehicles with unique roles like that, while coordinating with my squad, gathering info and making strategic/tactical decisions, and using situational awareness, all in order to capture objectives and sway a large scale battle in our teams favor.
Takeaway
I hope that Intrepid takes a similar approach or uses a similar philosophy when designing the siege equipment, vehicles, and mounts available in the game as I think this could add a lot of value and fun options for players to enjoy however that might take shape in Verra.