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Question about movement abilities
Vissox
So with player collision, do we know if it's possible to interrupt something like a ranger disengage by jumping with good timing within its path? Also getting in front of a fighter mid charge? Or do abilities bypass collision?
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Ludullu
We know that there's gonna be inertia, so there's a tiny chance that you could in fact stop, or at least slow down, someone's movement, but I somehow doubt they'll code the abilities that way.
Either way, I don't remember if they've ever talked about this kind of interaction.
ReLamas
Player collision adds an interesting layer of strategy to PvP and PvE encounters. From what we've seen so far, player collision is intended to create more dynamic and tactical combat scenarios. It would be fascinating if timing a jump could indeed interrupt abilities like a ranger's disengage or getting in front of a fighter's charge could block their path. This would reward skillful positioning and timing in combat. However, for the sake of game balance, some abilities might need to bypass collision to ensure they function as intended. It would be great to get more clarification from the developers on how collision interacts with various abilities.
wakkytabbaky
in the case of interupting a fighters charge is if it was a targeted ability like select target then charge or if it is just a general click button charge in this direction type ability. if it was a targeted ability one would assume with enough people jumping in front of the fighter you would be able block him but the latter then it would just hit everyone in its path and stop
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