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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Preliminary Alpha 2 Fighter Feedback
Vardailuvitar
Member, Alpha Two
I know that Alpha 2 hasn't even begun yet, but after looking at the abilities of the Fighter, I have some initial feedback I'd like to provide and get opinions on, this will be general feedback on the Fighter archetype, as well as some ability specific feedback.
Blitz - There should be a skill tree option that resets this ability whenever you kill an enemy
Leap Strike - Animation needs to be cleaned up
Lunging Assault - This ability is too basic to require Combat Momentum, make it a free ability
Crippling Blow - Add skill tree option that makes this an AoE
Knockout, Lethal Blow, Overpower - No potential feedback
Rupture - Decrease amount of blood, it looks ridiculous and distracting with the current amount of blood
Wallop - More information is needed to test
Brutal Cleave, Cataclysm, Maim, Whirlwind - No potential feedback
Exert - Potential Feedback: This may make the ability overpowered, but for it to be a true, mega-buff, burst window ability, an increase to critical rating or some other inherent DPS increasing stat needs to be added.
Form of Celerity, Ferocity, Fluidity -No potential feedback
Battle Cry - To be a true raid buff, some kind of DPS increase needs to be added to this ability, it simply doesn't do enough in it's current form
Blood Fusion - No potential feedback
The Fighter needs at least one more DCD, as the flagship melee DPS archetype, the Fighter doesn't feel tough enough in it's current form. One DCD that provides no defensive utility, but rather grants health, is insufficient for the Fighter. Some kind of true DCD is desperately needed.
Blitz - There should be a skill tree option that resets this ability whenever you kill an enemy
Leap Strike - Animation needs to be cleaned up
Lunging Assault - This ability is too basic to require Combat Momentum, make it a free ability
Crippling Blow - Add skill tree option that makes this an AoE
Knockout, Lethal Blow, Overpower - No potential feedback
Rupture - Decrease amount of blood, it looks ridiculous and distracting with the current amount of blood
Wallop - More information is needed to test
Brutal Cleave, Cataclysm, Maim, Whirlwind - No potential feedback
Exert - Potential Feedback: This may make the ability overpowered, but for it to be a true, mega-buff, burst window ability, an increase to critical rating or some other inherent DPS increasing stat needs to be added.
Form of Celerity, Ferocity, Fluidity -No potential feedback
Battle Cry - To be a true raid buff, some kind of DPS increase needs to be added to this ability, it simply doesn't do enough in it's current form
Blood Fusion - No potential feedback
The Fighter needs at least one more DCD, as the flagship melee DPS archetype, the Fighter doesn't feel tough enough in it's current form. One DCD that provides no defensive utility, but rather grants health, is insufficient for the Fighter. Some kind of true DCD is desperately needed.
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Comments
In such case, at this point, “preliminary” feedback is probably not of use for them. I would probably take your feedback for each of these, and post them in their respective official threads made by the moderator following each archetype’s last livestream showcase. They’ve likely already compiled and delivered that data, but I’m told they do go back to them from time to time.
The team is most likely swamped as it is trying to make sure they meet their established goals before A2 launches, and will be more than happy to read your feedback on archetypes once we’ve all actually started playing them ourselves. For all we know, the archetypes may all change in some ways or others from the last time we saw them live-streamed by the time we get to test them in A2.