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Preliminary Alpha 2 Fighter Feedback

I know that Alpha 2 hasn't even begun yet, but after looking at the abilities of the Fighter, I have some initial feedback I'd like to provide and get opinions on, this will be general feedback on the Fighter archetype, as well as some ability specific feedback.

Blitz - There should be a skill tree option that resets this ability whenever you kill an enemy

Leap Strike - Animation needs to be cleaned up

Lunging Assault - This ability is too basic to require Combat Momentum, make it a free ability

Crippling Blow - Add skill tree option that makes this an AoE

Knockout, Lethal Blow, Overpower - No potential feedback

Rupture - Decrease amount of blood, it looks ridiculous and distracting with the current amount of blood

Wallop - More information is needed to test

Brutal Cleave, Cataclysm, Maim, Whirlwind - No potential feedback

Exert - Potential Feedback: This may make the ability overpowered, but for it to be a true, mega-buff, burst window ability, an increase to critical rating or some other inherent DPS increasing stat needs to be added.

Form of Celerity, Ferocity, Fluidity -No potential feedback

Battle Cry - To be a true raid buff, some kind of DPS increase needs to be added to this ability, it simply doesn't do enough in it's current form

Blood Fusion - No potential feedback


The Fighter needs at least one more DCD, as the flagship melee DPS archetype, the Fighter doesn't feel tough enough in it's current form. One DCD that provides no defensive utility, but rather grants health, is insufficient for the Fighter. Some kind of true DCD is desperately needed.
Heroes Gaming Group
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Comments

  • P0GG0P0GG0 Member, Alpha Two
    some people are beyond bored.
  • arkileoarkileo Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    A lot of your mechanical critique could be solved with augments, presumably.
  • CROW3CROW3 Member, Alpha Two
    These could have been one thread called 'Feedback on archetypes,' especially since half your observations above is 'no feedback.' :/
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  • VissoxVissox Member, Alpha Two
    I'm not gonna give feedback on something less than a couple thousand people have played.
  • SengardenSengarden Member, Alpha Two
    While I don’t have eyes or ears inside the studio, I imagine (with A2 likely two months away) that the teams already have all the feedback they can handle from the past several streams featuring the anticipated A2 launch archetypes, and are currently at work towards achieving targeted goals for each one.

    In such case, at this point, “preliminary” feedback is probably not of use for them. I would probably take your feedback for each of these, and post them in their respective official threads made by the moderator following each archetype’s last livestream showcase. They’ve likely already compiled and delivered that data, but I’m told they do go back to them from time to time.

    The team is most likely swamped as it is trying to make sure they meet their established goals before A2 launches, and will be more than happy to read your feedback on archetypes once we’ve all actually started playing them ourselves. For all we know, the archetypes may all change in some ways or others from the last time we saw them live-streamed by the time we get to test them in A2.
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