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Preliminary Alpha 2 Cleric Feedback

I know that Alpha 2 hasn't even begun yet, but after looking at the abilities of the Cleric, I have some initial feedback I'd like to provide and get opinions on, this will be general feedback on the Cleric archetype.

The Cleric feels overpowered currently. The fact that it basically has a monopoly on legitimate healing in AoC, and has such robust offensive potential feels like the devs are taking it too far. The intention seems to break the "healer jail" stereotype, and while I agree it needs to be broken, it feels like there will need to be a balance, so as not to overpower the Cleric class. If the intention of the game is to have the classic "trinity" role composition, the Cleric cannot fill the role of a primary DPS, it would lead to the Cleric archetype being overplayed, and a blurring of the line between the classic Tank, DPS, and Healer role. I can see the Cleric providing secondary DPS, but in it's current form, if a DPS archetype was chosen, it feels like the Cleric would be able to provide more DPS then a healer class every should be able to.

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Comments

  • P0GG0P0GG0 Member, Alpha Two
    Saw that coming, every MMO fails the healer class by balancing it around pve raids.
  • CROW3CROW3 Member, Alpha Two
    My experience w/combat healing in pvp:

    Player / DMG Done / Healing Done / Honor Earned
    xX-DeEpZ-Xx / 26M / 0 / 500
    HealEveryone / 1M / 100M / 12
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  • AiyaraAiyara Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    idk how you could infer that from pve and skill showcase. I'd wait until you actually play the game and keep getting killed by clerics and having top 100 pvp leaderboard be 80% cleric before providing such feedback.

    I like the direction they're going with giving the cleric a choice on balancing offense and healing, they'll prolly have to prioritize some stats for either heal or offense.

    Moreover from what I saw, most impact cleric skills require a long casting time, during which they can be CCed and they're not dpsing.

    Are you suggesting clerics just forget about pvp and just be healbots or always roam in a group in a full pvp game ?

    If they have similar dps to a ranger for example while healing everyone, yeah I agree they would be overpowered. But if they have 30% of a pure damage classe's dps what's the problem with that ?
    I can see the Cleric providing secondary DPS, but in it's current form, if a DPS archetype was chosen, it feels like the Cleric would be able to provide more DPS then a healer class every should be able to.

    Are you suggesting a cleric speccing into some DPS at the detriment of some heal should not be able to DPS at all ?
  • CuyonsCuyons Member, Alpha Two
    I think cleric should be 100% dps viable at the cost of healing and vice versa. The more you heal the less dmg you deal.
  • P0GG0P0GG0 Member, Alpha Two
    it all depends on a accessibility of healing debuffs. nothing worst than getting out healed in endless fights.
  • DezmerizingDezmerizing Member, Alpha Two
    CROW3 wrote: »
    My experience w/combat healing in pvp:

    Player / DMG Done / Healing Done / Honor Earned
    xX-DeEpZ-Xx / 26M / 0 / 500
    HealEveryone / 1M / 100M / 12

    This is a huge issue in GW2. I really hope IPS will let healers tag enemies via their *group* mates damage.
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