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I am worried the Bard will be broken at the release of A2

VulfrVulfr Member, Alpha Two
I think the class that has to greatest chance of being broken is the Bard. So, on the eve of the Bard reveal I am going to give my 2 cp about what I am hoping for in a Bard.

---

All I hear about the Bard is that it is a music class. Even so far as Nyce saying that he gravitates towards a Bard, since he is also a musician. WTF, a Bard has nothing to do with music! If you want to RP an IRL Bard by playing a Bard in game, that is totally cool by me. But playing music is not what a Bard does, any more than a Tank is a lover of metal plates and heavy things. A tank is a damage mitigator and aggro manager. In no game I have ever played does a Bard mean you are a musician. Bards do CC, speed boost, buffs, and mild healing. In some games (like DAoC) they may have partial stealth. They are a utility class.

If the Bard is designed well as a class, it will “round out” an unbalanced group in PvE. If a PvE group has too many dps, and needs an off tank. Then the Bard can armor buff a Fighter archetype, and help heal, so that group is viable. Do you have too many squishy melee rogues that are dieing to AoE, instead of mage and ranger types that can nuke at a distance? The bard can tab target between the rogues and refresh a damage mitigation/armor increase. This would be designed such that it helps the low armor class folks more, but doesn’t help the mitigation of the tank much (law of diminishing returns), but helps bring up the weak armor of the rogues so that they can survive a bit. This is their utility in PvE. Or maybe the DPS is OP and the tank is having a hard time holding aggro, hey, maybe there is a tune for that too? Something that gives the tank double threat for 10 seconds….This is utility too!

In PvP, a Bard does CC and interrupts and provides utility where it is needed. They will not have massive heals like the Clerics, but a good Bard, just like a good healer, can carry a group and help them overcome when the odds (and numbers) are against them. Do you need to hightail it away from a large zerg, or chase down a runner? In some games Bards have run speed buffs. Bards are the utility class in PvP too! They are not a musician, and they are not a buffbot. In fact, I would like it if they had NO STATIC BUFFS at all. Their utility should be in their actions. Imagine a Cleric that just has to sit there holding up a staff in order to heal, and their whole group is passively healed around them. Or only slightly better spam an auto heal that automatically heals the person with the lowest health (this is common in many games, and makes healing mundane). How boring for everyone! A Bard should not just sit there and play a song and everyone gets a group buff. Even if they are “weaving” songs…its just boring to play a class like that in PvP. There should be no static buffs or group “songs”. Since we can tab target, and there can be single target heals for the clerics, why not single target utility spells for the Bards?

Imaging this scenario: There are two equal forces fighting each other, 8-10 players on each side, neither can get the upper hand, since their healing and dps is equal. But one group has a Rogue and a Bard. That Rogue goes into stealth and sneaks around to get the other groups healer. The Bard, being a veteran, notices this and gets ready to provide support when the time is right. Bam! The rogue pops out of stealth and hits the healer with a short stun, which is instantly purged, because healers should be able to do that. The rogues has debuffed the healer and has multiple bleeds stacking. The healer can keep up at first, but then her health starts dropping. The damage is coming hard and fast now because the Bard is now giving the Rogue a single target +crit boost. The healer tries to distance themselves but is snared with a Hamstring. She is PVP speced and pops her huge self heal, but the Bard anticipates and switches targets fast and interrupts the healer negating the spell that would have saved her. Cooldown foiled! Finally, the healer is overwhelmed and succumbs. The victory is short lived however, because now all the close by group members are on the Rogue.
Seeing this the Rogue burns their class defining cooldown and Vanishes into stealth, but the other groups Ranger uncovers the Rogue and pops them out of stealth with an AOE barrage of arrows from the sky. No more cooldowns for the Rogue, they are a tender morsel now 😊 But maybe the Bard plays a Mitigation tune, or short duration group CC that allows the Rogue to get out of combat and enter normal stealth normally? Amazingly this works! But again, a short-lived victory because the enemy group has a Summoner…and this Summoner is a Rogue killer! He has already called up a Hound, which is able to sniff a character who has recently entered stealth and pop them back out. The rogue is uncovered and then mauled by the hound and seconds later is obliterated by the enemy casters and dies.

This sort of depth of play and counterplay is what the AoC Bard and other archetypes HAVE TO HAVE at a minimum, in order to make combat interesting. Yes, it should be a hard task to take down an enemies healer, but that is what rogues live for. But they would be too OP if they could do it on their own. But with the help of a Bard, it just might be possible….no static buffs needed. And no, you shouldn’t always be able to get away if you are a rogue. But sometimes, yes, sometimes you should be able to make that kill, even if you die in the process.

Thanks for reading. Comments welcome. I did take some liberty talking about other archetype abilities (particularly the Rogue and Summoner archetypes), but you get the point.
~Vulfr

Comments

  • OtrOtr Member, Alpha Two
    Dungeons & Dragons

    A bard is traditionally defined as "a poet, especially one who writes impassioned, lyrical, or epic verse."[5] In the fantasy tabletop role-playing game, Dungeons & Dragons, bards are a playable class centered on the idea of accessing magic through some form of artistic expression. The bard first appeared in The Strategic Review Volume 2, Number 1.[6][7][8]: 18 

    Dungeons & Dragons 5th edition

    Bards have been included as a character class in the 5th Edition Player's Handbook. The 5th edition iteration of the bard emphasizes that "words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master of song, speech, and the magic they contain."[7]

    A bard's spellcasting abilities are determined by their charisma score, which means they can generally take on the role of the party face quite easily. However, due to their versatility, bards can potentially fill any party role depending on the subclass (or College) a player chooses to take.

    https://en.wikipedia.org/wiki/Bard_(Dungeons_&_Dragons)
  • KilionKilion Member, Alpha Two
    I'm not all that worried because that is exactly what an Alpha is for: To have enough room to even do big adjustments regarding fundamental (thematic) design of systems and classes.

    IMO I'm very happy to see that the Bard will already be available at the beginning of Alpha 2, so we can test it out immediately, meaning there is more time to test, more time to provide feedback and more time for Intrepid to incorporate widely shared criticism.
    The answer is probably >>> HERE <<<
  • iccericcer Member
    What am I even reading...

    Let's just wait for the showcase, so we can actually comment on the class?
    WTF, a Bard has nothing to do with music!
    Bards do CC, speed boost, buffs, and mild healing. In some games (like DAoC) they may have partial stealth. They are a utility class.

    Yes and a Bard can do cc, speed boost, buffs, and mild healing....through playing different songs, chords, etc? They are a utility/support class, that's based on musical theme, playing different sounds, etc.



    This is just like saying, "Umm, ackchually healers have nothing to do with holy power and light, they should just make HP go up".

    It makes no sense. You are confusing the class role and class theme.


  • GithalGithal Member
    I just read the title and just from it somethings just feels wrong :D

    Like A2 is a test phase. Many things will be broken, not just bard. And the purpose of a2 is to fix things.
    Why would you be worried that something wont be working in a2?
  • OtrOtr Member, Alpha Two
    Githal wrote: »
    I just read the title and just from it somethings just feels wrong :D

    Like A2 is a test phase. Many things will be broken, not just bard. And the purpose of a2 is to fix things.
    Why would you be worried that something wont be working in a2?

    The title is a click bait! :D
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Vulfr wrote: »
    WTF, a Bard has nothing to do with music!

    ...

    But maybe the Bard plays a Mitigation tune
    Did you not consider this at all with your post.
  • Taleof2CitiesTaleof2Cities Member, Alpha Two
    edited July 25
    Kilion wrote: »
    I'm not all that worried because that is exactly what an Alpha is for: To have enough room to even do big adjustments regarding fundamental (thematic) design of systems and classes.

    Exactly.

    Alpha testing is where you should try to break as much stuff as you can.

    That’s how a great MMO gets released.

    Just ask @Otr. Has big plans for a lot of contact time during Alpha 2 to help improve the game … ;)
  • ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
    don't stress mate, things are suppose to be broken at the start of alpha 2 :)
  • VulfrVulfr Member, Alpha Two
    I am saddened that most of you missed the whole point. Quoting the players handbook for a video game in 2024? Really?

    In my all my years I have never heard someone say that the 1-2 second long sound that a Bard/Minstrel plays while casting a "spell/tune/cord" in a video game is music. Even jingles on TV are more evocative than that. No one sits in their favorite armchair with a glass of whisky, fires up the tube amps and the big subwoofer, and listens to computer game spell casting audio... There are many things that are music, and many are open to debate. But I do not think anyone without a mental illness would believe those auditory hiccoughs are "Music".

    A Bard "IN VIDEO GAMES" (not AD&D roleplay), does not play "music". They cast spells, or whatever you want to call them.

    Dont play semantics. I am trying to make thoughtful points.

    And btw the title is not clickbait, I am very worried, and posted the same topic in January.

    I also know that this is the point of A2. Why do you think I waited until the precise best moment to try to get the topic started? Namely, right before the Bard release, and a month or two out from A2.

    So, if you have something thoughtful to say, please post it. Like I said, "comments welcome". but if you are here to pick a fight, and not think before you post, please-- respectfully-- move on to other posts.
  • OtrOtr Member, Alpha Two
    Vulfr wrote: »
    I am saddened that most of you missed the whole point. Quoting the players handbook for a video game in 2024? Really?

    In my all my years I have never heard someone say that the 1-2 second long sound that a Bard/Minstrel plays while casting a "spell/tune/cord" in a video game is music. Even jingles on TV are more evocative than that. No one sits in their favorite armchair with a glass of whisky, fires up the tube amps and the big subwoofer, and listens to computer game spell casting audio... There are many things that are music, and many are open to debate. But I do not think anyone without a mental illness would believe those auditory hiccoughs are "Music".

    A Bard "IN VIDEO GAMES" (not AD&D roleplay), does not play "music". They cast spells, or whatever you want to call them.

    Dont play semantics. I am trying to make thoughtful points.

    And btw the title is not clickbait, I am very worried, and posted the same topic in January.

    I also know that this is the point of A2. Why do you think I waited until the precise best moment to try to get the topic started? Namely, right before the Bard release, and a month or two out from A2.

    So, if you have something thoughtful to say, please post it. Like I said, "comments welcome". but if you are here to pick a fight, and not think before you post, please-- respectfully-- move on to other posts.

    I didn't wanted to make you sad. Sorry.
    Some players might have experience with bards form other mmos.
    But each mmo has the freedom to adjust them based on how the other more specialized classes are designed in their games.
    Eventually a pattern can emerge and we may see many developers using bard in a certain way.
    Does that mean that a new developer deciding to use them differently is wrong?

    I am also worried that there are too many classes in AoC. I am not convinced that the secondary achetypes are needed. But maybe those will not have a big influence and just pollute the game with many class names.
  • OtrOtr Member, Alpha Two
    Vulfr wrote: »
    Imaging this scenario: There are two equal forces fighting each other, 8-10 players on each side, neither can get the upper hand, since their healing and dps is equal. But one group has a Rogue and a Bard. That Rogue goes into stealth and sneaks around to get the other groups healer. The Bard, being a veteran, notices this and gets ready to provide support when the time is right. Bam! The rogue pops out of stealth and hits the healer with a short stun, which is instantly purged, because healers should be able to do that. The rogues has debuffed the healer and has multiple bleeds stacking. The healer can keep up at first, but then her health starts dropping. The damage is coming hard and fast now because the Bard is now giving the Rogue a single target +crit boost. The healer tries to distance themselves but is snared with a Hamstring. She is PVP speced and pops her huge self heal, but the Bard anticipates and switches targets fast and interrupts the healer negating the spell that would have saved her. Cooldown foiled! Finally, the healer is overwhelmed and succumbs. The victory is short lived however, because now all the close by group members are on the Rogue.
    Seeing this the Rogue burns their class defining cooldown and Vanishes into stealth, but the other groups Ranger uncovers the Rogue and pops them out of stealth with an AOE barrage of arrows from the sky. No more cooldowns for the Rogue, they are a tender morsel now 😊 But maybe the Bard plays a Mitigation tune, or short duration group CC that allows the Rogue to get out of combat and enter normal stealth normally? Amazingly this works! But again, a short-lived victory because the enemy group has a Summoner…and this Summoner is a Rogue killer! He has already called up a Hound, which is able to sniff a character who has recently entered stealth and pop them back out. The rogue is uncovered and then mauled by the hound and seconds later is obliterated by the enemy casters and dies.

    This sort of depth of play and counterplay is what the AoC Bard and other archetypes HAVE TO HAVE at a minimum, in order to make combat interesting. Yes, it should be a hard task to take down an enemies healer, but that is what rogues live for. But they would be too OP if they could do it on their own. But with the help of a Bard, it just might be possible….no static buffs needed. And no, you shouldn’t always be able to get away if you are a rogue. But sometimes, yes, sometimes you should be able to make that kill, even if you die in the process.

    I read a few times your description and makes sense.
    I agree that the bard should have important action skills too than passives.
    Was a nice battle description. :)
  • daveywaveydaveywavey Member, Alpha Two
    iccer wrote: »
    What am I even reading...

    Let's just wait for the showcase, so we can actually comment on the class?

    I can't emphasise this enough.

    OP, just chill for a few days, and see how the livestream goes.
    This link may help you: https://ashesofcreation.wiki/


    giphy-downsized-large.gif?cid=b603632fp2svffcmdi83yynpfpexo413mpb1qzxnh3cei0nx&ep=v1_gifs_gifId&rid=giphy-downsized-large.gif&ct=s
  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    daveywavey wrote: »
    iccer wrote: »
    What am I even reading...

    Let's just wait for the showcase, so we can actually comment on the class?

    I can't emphasise this enough.

    OP, just chill for a few days, and see how the livestream goes.

    Just let em panic at this point honestly
    GJjUGHx.gif
  • AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    "We know almost nothing about bards yet and have never seen them featured but they WILL be broken at release."

    I guess "performance art" like the OP can be a form of "artistic expression".
     
    Hhak63P.png
  • AszkalonAszkalon Member, Alpha Two
    Vulfr wrote: »
    I am worried the Bard will be broken at the release of A2

    It would be absolutely weird if "nothing" would be broken compared to what it shall be at Release. Nothing is finished yet, right ?
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    ✓ Kinda starting to look for a Guild right now. (German)
  • Ayeveegaming1Ayeveegaming1 Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Vulfr wrote: »
    A Bard "IN VIDEO GAMES" (not AD&D roleplay), does not play "music". They cast spells, or whatever you want to call them. .
    I also am not trying to offend you. I do think many people think they use music for spells is that they use instruments to cast those spells. at least from what I know. I have only played bard in a few games. The one game that I can think of is UO and the bard does play music for its spells. You have a choice between a lute, a harp, or a drum, a tamborine, and later on a flute. The bard spells are Peacemaking, provokation, and discordance. Your song of Peacemaking calms the target and makes it forget its fighting. Your song of Provocation makes 2 or more mobs when you target them attack each other. Last your song of Discordance which makes the target feel defeated and it greatly diminishes its health and fighting abilities. So in some games there are bards that do use music for thier spells. However I am not sure what or how Ashes will do this. But this is the only example I know of really that I can speak of. I do hope that the bard is awesome in Ashes. In UO the bard was overall a master class that couild pretty much do anything in the game. I do not want that for Ashes, but I do want it to be fun and needed for group play, just not be able to solo everything.
    vmw4o7x2etm1.png
  • arkileoarkileo Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Steven mentioned previously that they planned for bard to work through music, dance, and stories. I can't wait to be dancing in the corner during a major boss fight.
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    IMO Bard will not be the only class that will need feedback :) We have about two years worth of feedback to give.
  • OtrOtr Member, Alpha Two
    The OP essence is buried in the middle of his post:
    Vulfr wrote: »
    They are not a musician, and they are not a buffbot. In fact, I would like it if they had NO STATIC BUFFS at all. Their utility should be in their actions. Imagine a Cleric that just has to sit there holding up a staff in order to heal, and their whole group is passively healed around them. Or only slightly better spam an auto heal that automatically heals the person with the lowest health (this is common in many games, and makes healing mundane). How boring for everyone!

    The assumption is that music as sound propagates to everyone and it reduces Bard's capability to focus his influence onto single targets.

    b6av8qfje0u9.gif

    I think bards by traveling from tavern to tavern to earn their money singing, learned how to fight with bandits on the road and trouble makers in those taverns, making them jack of all trades.

    @Vulfr I am happy to see that I also included this in my reply... at the very end :smile:
    "However, due to their versatility, bards can potentially fill any party role depending on the subclass a player chooses to take."
  • FlackJackieFlackJackie Member, Alpha Two
    I have a feeling that either the bard will be tooo overtuned that everybody and their mom plays them or they are so crap, youre not worth playing with if you play them. Thats just my gut feeling and I am generally wrong about these things lol
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Otr wrote: »
    The assumption is that music as sound propagates to everyone and it reduces Bard's capability to focus his influence onto single targets.

    I mean, this just reads as if it's from someone that has never been serenaded in a crowd before.
  • DepravedDepraved Member, Alpha Two
    Vulfr wrote: »
    I think the class that has to greatest chance of being broken is the Bard. So, on the eve of the Bard reveal I am going to give my 2 cp about what I am hoping for in a Bard.

    ---

    All I hear about the Bard is that it is a music class. Even so far as Nyce saying that he gravitates towards a Bard, since he is also a musician. WTF, a Bard has nothing to do with music! the Rogue and Summoner archetypes), but you get the point.

    https://www.merriam-webster.com/dictionary/bard#:~:text=: a composer, singer, or,bardic

    I think singing has a lot to do with music xD
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