Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Turn off body block while in nodes?
Xeeg
Member, Alpha Two
I get that body blocking is a part of war strategy and game combat systems.
But do we really want this in towns where people can grief the town by blocking doorways? I would think that this should be turned off while in node.
If this has already been discussed somewhere else and resolved please link.
But do we really want this in towns where people can grief the town by blocking doorways? I would think that this should be turned off while in node.
If this has already been discussed somewhere else and resolved please link.
3
Comments
When there is Attackers storming at your Node and to it's vital Parts, i think You and Everyone else "WANT" this Bodyblock-Ability to be like a living Wall of Resistance. Just like in true Reallife Battles.
You don't want the Attackers being able to "run just through" your Lines and charge at the Points they need to conquer.
Only Citizens of the same Node/Faction should be able to bypass each other. I could see it getting cramped easily otherwise, when many People are moving through the same Node.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
Hmm.. I like this idea, good way of implementing the same concept.
I personally don't like the thought of running round a city and just passing through everyone as if they didn't exist, might as well put them in a different layer at that point imo. But I also don't want to be stuck in a shop for 20 minutes bevause I can't get past the door 😂 so I feel the "slide past" might be a better fit, they could even have an animation similar to assassins creed games perhaps?
- Allowing dodge roll to go through people
- Turning off collision in town and/or when not in combat
- New World had a way to avoid friendly collision in/out of combat. You had to sheath your weapon. Then you could unsheath it and stand inside a stack of 10 of your friends hitting a boss. I don't recommend this
Steven has said that people will have weight, and several people pushing can make even heavy armor tanks get pushed out of the way. Or one light person could push them slowly as long as they did not push back.However, if the weight system is being implemented like Spif said then the ghosting mechanic wouldn't be appropriate.
Warhammer does this, it works fine.
I hope this is in combat only. Imagine you're trying to use a vendor, crafting station, etc. and a troll just won't stop pushing you away from it. Or imagine going afk in town only to come back dead and outside of town, because someone pushed you into danger.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
Agreed that would be annoying and I also would like the body block off in nodes that would get annoying trying to get into a place and someone just afking at a door or w.e.
so, maybe if no one is in combat and is within the city then body block off
or if mounts can push people around lol
It's basically borderline griefing, or it can easily turn into it.
But it also depends on how it works.
In Archeage, you could push players around basically, so even if they are blocking you from entering somewhere, you can push them out of their way, or rather push your way in.
And I do not have a problem with this implementation at all.
I know in other games you can "push through" when at full health or full stamina. You might have a slight delay while pushing through. I remember in the past there being talk about tavern owners haveing the ability to police their taverns. This was some time ago and might have changed, but it came down to you cannot force anyone out by use of game systems. If you can get pvp'd in your blacksmith shop, then you can get pvp'd in your tavern.
This brings me up to this scenario. If someone is being a jerk in your tavern, and you have collision on, you can basically force/block him physically in a corner, or out the door. You just need people to do it. I wonder if there are going to be "push" mechanics in game. that would be awesome to "push" people out of the way, or "push" people out the door.
Not if they were in a vehicle.
If I am able to stand between a rival and where they want to go to out in the open, why shouldn't I be able to do that in town?
Saying it could be griefing seems odd, as surely either both would be considered griefing, or neither would.
Also, unlike in Archeage, in Ashes the option to attack is basically always there. The only reason XL ever bothered preventing bridge blocking was because it was happening in non-PvP zones, so attacking was not an option.
Inertia and momentum physics will help prevent blocking doorways/access points. This is based on a character's direction and movement speed, and can be used to push people out of the way.[4][3]
hasnt stated how much oomph you have or how many people is needed to fully stop this inertia tho
https://www.youtube.com/watch?v=Qnhta4bkIco
And then when "Peace-Time" is over, everyone only like :
( For those who don't know. That Man is Mark Jerrold Henry - > an American former powerlifter, Olympic weightlifter, strongman, and retired professional wrestler. He had the Song "The Wall" dedicated to him apparently : because no One could - well - move and overpower him ever or so, due to him being like a huge, massive Wall of Weight and Muscle. )
And you can't go through it
And you can't knock it down
You know that you've found
The wall, the wall, the wall,
No one on earth can make it fall ~
https://www.youtube.com/watch?v=_A7UZFzsrn8&t=18s
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)