arkileo wrote: » I have been wondering about recovery and wipe prevention. Most dungeons/raids are open world, which means mob respawns are something we'll need to content with. If the group wipes and has no way of recovering in place, they'll have to reset at the nearest respawn point and restart the dungeon/raid. If most of the raid dies but they're able to res, there might be a rush to get everyone up before respawns catch up. In that case I think it's a good idea to have recovery abilities, but it also strikes me as something that might be a little strong in PvP, even if it's out of combat only.
oOKingOo wrote: » I feel like it should be more about using abilitys like the one we saw in the meme to push back mobs and give the healers time to heal up or the group to run away instead of just casting a spell and the boss resets.
willsummon wrote: » Being able to recover quickly from a raid wipe, or resetting the boss fight, thus preventing a full raid wipe, would make things more efficient.