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Suggestion: The Bard having raid wipe recovery options.

willsummonwillsummon Member, Alpha Two
Watching all this discussion on the Bard gave me a few ideas.

If the Bard will be a support master, then how about having the Bard have some wipe-recovery abilities for a group or raid. Such as after Priest res everyone, a Bard with a few other players can cast a group spell to quickly restore everyone to full health and mana.

Another idea. Since musical instruments are part of the Bard's abilities. An option where a Bard and a few other players can cast a spell when a group or raid start to wipe, with the Bard's music stopping the fight by resetting the dungeon boss, or enemy group.

Comments

  • arkileoarkileo Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    edited July 28
    I have been wondering about recovery and wipe prevention. Most dungeons/raids are open world, which means mob respawns are something we'll need to content with. If the group wipes and has no way of recovering in place, they'll have to reset at the nearest respawn point and restart the dungeon/raid.

    If most of the raid dies but they're able to res, there might be a rush to get everyone up before respawns catch up. In that case I think it's a good idea to have recovery abilities, but it also strikes me as something that might be a little strong in PvP, even if it's out of combat only.
  • DepravedDepraved Member, Alpha Two
    gotta be careful with these stuffs tho, or the game turns into whoever has more bards will win, specially since that will most likely be the least played class.
  • willsummonwillsummon Member, Alpha Two
    arkileo wrote: »
    I have been wondering about recovery and wipe prevention. Most dungeons/raids are open world, which means mob respawns are something we'll need to content with. If the group wipes and has no way of recovering in place, they'll have to reset at the nearest respawn point and restart the dungeon/raid.

    If most of the raid dies but they're able to res, there might be a rush to get everyone up before respawns catch up. In that case I think it's a good idea to have recovery abilities, but it also strikes me as something that might be a little strong in PvP, even if it's out of combat only.
    Actually, in the dudgeon video, it was stated that the outer area is open, which is fine for a group of three or so, then, there are instanced dungeons and raids.

    It is those instanced situation what I am talking about.

    Recovering from a raid wipe can take half an hour, while wrecking the group momentum and fun factor.

    Being able to recover quickly from a raid wipe, or resetting the boss fight, thus preventing a full raid wipe, would make things more efficient.
  • oOKingOooOKingOo Member, Alpha Two
    edited July 28
    I feel like it should be more about using abilitys like the one we saw in the meme to push back mobs and give the healers time to heal up or the group to run away instead of just casting a spell and the boss resets.
    For the empyre !!!
  • willsummonwillsummon Member, Alpha Two
    edited July 29
    oOKingOo wrote: »
    I feel like it should be more about using abilitys like the one we saw in the meme to push back mobs and give the healers time to heal up or the group to run away instead of just casting a spell and the boss resets.
    Note. The suggestion is the battle reset is a group spell that is started by the Bard.

    There is talk of different archetypes having group spells. For a support class, having a group spell that can reset a battle can be seen as good support.

  • wakkytabbakywakkytabbaky Member, Alpha Two
    willsummon wrote: »

    Being able to recover quickly from a raid wipe, or resetting the boss fight, thus preventing a full raid wipe, would make things more efficient.

    im all for the idea of quickly recovering after a wipe but there is no way any class should have the ability to reset a fight in progress, if you take the risk away from the fight people will just have that spell on standby for any raid wipe mechanic. if you cant complete the obj / dps check / dont stand in that factor of a mechanic then you should suffer the consequences and learn from it / come back later if its a dps check.


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