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PK Corruption in Ashes of Creation: Should You Fight Back or Not?

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Comments

  • cupicupi Member, Alpha Two
    edited July 31
    Vospha wrote: »
    Well no, the situation has changed then. I should have added context that I would always fight back if it just remains that one person attacking me (I'd rather not get the death penelty, seen as being a combatant death penelty is better than a none combatant death penelty), if its 2,3,4 or more etc. Then the only option is to retreat as that's almost certain death unless they are noobs, then alert the guildies to see who's near by to help or just get away in general.

    All depends on the situation is suppose as most of the time I'll probably in a full or close to full group as apposed to being on my own, if I'm with others then fighting back against multiple is an option. If I'm not then retreat or try using the Mobs to my advantage if I have the skills to do so, then that could turn the tables. Entirely unlikely and probably just retreat but still a possibility.

    That's very interesting, the ability to use the mobs to your advantage could be a solution depending on the situation. Especially in high level zones with hard hitting mobs that can turn the tables if you manage to maneuver through.

    Wouldn't you agree though that any group rolling to a spot can clear it of anyone who's farming there with no repercussion considering that only one gets the kill and they are out to go farm anyway so they will easily clear the corruption? Is that fair?

    What would be the downside to only flag the defender to the attacker, and not globally?
  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    cupi wrote: »
    Vospha wrote: »
    Well no, the situation has changed then. I should have added context that I would always fight back if it just remains that one person attacking me (I'd rather not get the death penelty, seen as being a combatant death penelty is better than a none combatant death penelty), if its 2,3,4 or more etc. Then the only option is to retreat as that's almost certain death unless they are noobs, then alert the guildies to see who's near by to help or just get away in general.

    All depends on the situation is suppose as most of the time I'll probably in a full or close to full group as apposed to being on my own, if I'm with others then fighting back against multiple is an option. If I'm not then retreat or try using the Mobs to my advantage if I have the skills to do so, then that could turn the tables. Entirely unlikely and probably just retreat but still a possibility.

    That's very interesting, the ability to use the mobs to your advantage could be a solution depending on the situation. Especially in high level zones with hard hitting mobs that can turn the tables if you manage to maneuver through.

    Wouldn't you agree though that any group rolling to a spot can clear it of anyone who's farming there with no repercussion considering that only one gets the kill and they are out to go farm anyway so they will easily clear the corruption? Is that fair?

    What would be the downside to only flag the defender to the attacker, and not globally?

    Unless there have been large changes, you can’t unflag red just by farming exp, only if you’re killed
  • LudulluLudullu Member, Alpha Two
    Caeryl wrote: »
    Unless there have been large changes, you can’t unflag red just by farming exp, only if you’re killed
    This is false. Right from the start you could remove corruption and unflag red from gaining xp. Dying would simply bring you there faster.
  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    Caeryl wrote: »
    Unless there have been large changes, you can’t unflag red just by farming exp, only if you’re killed
    This is false. Right from the start you could remove corruption and unflag red from gaining xp. Dying would simply bring you there faster.

    Looked into the stream refs from the wiki and what do you know. That’s a good change for PvP health, though realizing a 4 year old stream was a good chunk after the time I last dug into the Corruption discussion will certainly age a person
  • AszkalonAszkalon Member, Alpha Two
    You can also "fight back" by running the Hell away - and by alarming the Bountyhunters and other People nearby that Playerkillers/Gankers run wild ... ...



    Only recommended if one or several People attack You out of Nowhere for no Reason. If it is Someone who murders You because both of You were mining the sames Stones, Ores, etc. - then it might not be a Ganker. Only someone who saw You as Competition and thought fighting You is the better approach than to search for more Ressources around.
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  • LudulluLudullu Member, Alpha Two
    Caeryl wrote: »
    Looked into the stream refs from the wiki and what do you know. That’s a good change for PvP health, though realizing a 4 year old stream was a good chunk after the time I last dug into the Corruption discussion will certainly age a person
    It isn't a change though. This was always the case. Dying was simply the quickest way, which is why it was always mentioned as the main one.
  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    edited August 1
    Caeryl wrote: »
    Looked into the stream refs from the wiki and what do you know. That’s a good change for PvP health, though realizing a 4 year old stream was a good chunk after the time I last dug into the Corruption discussion will certainly age a person
    It isn't a change though. This was always the case. Dying was simply the quickest way, which is why it was always mentioned as the main one.

    The first mention of it was that your corruption score would stick until you died, but that was from a much older 2017 interview that's evidently outdated information now

    edit: for reference, like I said, it's old-old: https://youtu.be/hCjamiTtvTo?si=Z00pLM6rzJvbOWsi&t=124

    But at the time Stephen was very firm on the 'until you die' part of corruption, which has now been rolled back. I'm still holding out they'll reconsider greens being unable to flag on Corrupt players, being able to flag and mitigate any potential losses would further incentivize aggression from otherwise passive players.
  • LudulluLudullu Member, Alpha Two
    Caeryl wrote: »
    The first mention of it was that your corruption score would stick until you died, but that was from a much older 2017 interview that's evidently outdated information now

    edit: for reference, like I said, it's old-old: https://youtu.be/hCjamiTtvTo?si=Z00pLM6rzJvbOWsi&t=124

    But at the time Stephen was very firm on the 'until you die' part of corruption, which has now been rolled back. I'm still holding out they'll reconsider greens being unable to flag on Corrupt players, being able to flag and mitigate any potential losses would further incentivize aggression from otherwise passive players.
    Yeah, I just got down watching that. It is true that he says until death, though he also likens it to L2's system where it remained with you until death as well, as in it didn't go away on it's own.

    It is interesting that he went more into L2's likeness with time, if at the time of that recording dying was in fact the only way to remove corruption. Shame that we didn't hear more about the system between 2020 and 2017 (or, well, at least wiki doesn't seem to have it).
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Caeryl wrote: »
    Looked into the stream refs from the wiki and what do you know. That’s a good change for PvP health, though realizing a 4 year old stream was a good chunk after the time I last dug into the Corruption discussion will certainly age a person
    It isn't a change though. This was always the case. Dying was simply the quickest way, which is why it was always mentioned as the main one.

    Adding a corruption reduction on death was added in later on.

    It was originally death, and they were toying around with adding something to military nodes, or a corruption reduction quest (two things that have since been moved over to PK count, as far as i understand it).
  • CROW3CROW3 Member, Alpha Two
    CROW3 wrote: »
    and if you die as a green it's not a given that the instigator will turn red, they will just gain corruption.
    The showcase just showed that I was correct B) first kill and any amount of corruption turns you red. The ranger showcase had a bug.

    Oh, interesting. Haven’t watched it yet. Thx for the correction. Still back fighting back.

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  • LaetitianLaetitian Member
    edited August 1
    Aszkalon wrote: »
    You can also "fight back" by running the Hell away - and by alarming the Bountyhunters and other People nearby that Playerkillers/Gankers run wild ... ...

    Only recommended if one or several People attack You out of Nowhere for no Reason. If it is Someone who murders You because both of You were mining the sames Stones, Ores, etc. - then it might not be a Ganker. Only someone who saw You as Competition and thought fighting You is the better approach than to search for more Resources around.
    The way I see it, your response to a PK attempt that you can't likely survive is a tool to shape server /region culture. If one in 100 players I run into in a 1v1 scenario attacks me to contest the area, I'll fight back no matter how high my chances of winning are against them.

    But if every 5-10 times another player shows up while I'm trying to do something they start to fight, then I'm sending a message by dying pacifistically. At that point, I want the server to be so full of Corruption that people get their head set straight by bounty hunters making big bucks at every corner. And for that to happen, my deaths needs to be expensive in Corruption every time.
    (Perhaps there are some exceptions where the community consensus is not to punish Corruption in that particular region, and that's fine; I'm talking about areas where bounty hunting is a realistic factor; just not currently prevalent enough, because most people tend to fight back in vain by default.)

    I love PvP, and I don't mind PKing, but the purpose of Corruption is to make PVP in Ashes driven by meaningful risk-versus-reward assessment, and if PKing runs rampant, I'll do my best to raise that risk, so players realise the sting of Corruption. Because then Corruption isn't currently effectively used by the playerbase to fulfill its purpose.
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  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    CROW3 wrote: »
    and if you die as a green it's not a given that the instigator will turn red, they will just gain corruption.
    The showcase just showed that I was correct B) first kill and any amount of corruption turns you red. The ranger showcase had a bug.

    Enough data to say you may be correct, not enough data to say the ranger video is incorrect. Could be chalked up to a bug, could simply be a variable in amount of corruption gained. Without more data, we can simply only say both are a possibility.
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  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    Hey everyone!

    I've been diving into the PvP mechanics in Ashes of Creation and wanted to get your thoughts on dealing with Player Killers (PKs) or unprovoked PvP. Specifically, is it better to fight back or just let them kill you? Here’s what I’ve learned about the corruption system and the outcomes of each choice. One surprising thing I discovered is that if you fight back and die, the PK won’t get corruption points.

    Your Options When Attacked:

    Fight Back:
    • You might win and fend off the attacker.
    • If you die while fighting, the PK doesn’t get corruption points since it’s a fair fight.
    • Fighting back can help you get better at PvP.

    Don’t Fight Back:
    • The PK gets corruption points for killing you.
    • You might drop resources or crafted items when you die.
    • Your gear might take a durability hit.

    What Happens to Corrupted Players:
    • They can’t go into towns without getting attacked by guards.
    • They can't interact with NPCs.
    • They’re also attacked by patrolling guards out in the world.
    • They risk losing more items and experience when they die.
    • The more corrupted they are, the worse the penalties get.
    • They can be tracked by bounty hunters

    So, what will you do? Does your decision depend on whether you have valuable items you don’t want to lose? Do you fight back to avoid giving the PK more corruption points, or do you let them kill you to ensure they get penalized? I’d love to hear your strategies and thoughts on this!

    I doubt there will be many opportunities for being truly PKd when we look at group balance. If anything the Bard showcase showed us how hard mobs are solo.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I mean... I won't ever fight back because my goal is to give my PKer(s) the greatest amount of Corruption possible. I also won't be carrying any mats, so... no material Reward for killing me anyways.
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