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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
That's very interesting, the ability to use the mobs to your advantage could be a solution depending on the situation. Especially in high level zones with hard hitting mobs that can turn the tables if you manage to maneuver through.
Wouldn't you agree though that any group rolling to a spot can clear it of anyone who's farming there with no repercussion considering that only one gets the kill and they are out to go farm anyway so they will easily clear the corruption? Is that fair?
What would be the downside to only flag the defender to the attacker, and not globally?
Unless there have been large changes, you can’t unflag red just by farming exp, only if you’re killed
Looked into the stream refs from the wiki and what do you know. That’s a good change for PvP health, though realizing a 4 year old stream was a good chunk after the time I last dug into the Corruption discussion will certainly age a person
Only recommended if one or several People attack You out of Nowhere for no Reason. If it is Someone who murders You because both of You were mining the sames Stones, Ores, etc. - then it might not be a Ganker. Only someone who saw You as Competition and thought fighting You is the better approach than to search for more Ressources around.
✓ Occasional Roleplayer
✓ Kinda starting to look for a Guild right now. (German)
The first mention of it was that your corruption score would stick until you died, but that was from a much older 2017 interview that's evidently outdated information now
edit: for reference, like I said, it's old-old: https://youtu.be/hCjamiTtvTo?si=Z00pLM6rzJvbOWsi&t=124
But at the time Stephen was very firm on the 'until you die' part of corruption, which has now been rolled back. I'm still holding out they'll reconsider greens being unable to flag on Corrupt players, being able to flag and mitigate any potential losses would further incentivize aggression from otherwise passive players.
It is interesting that he went more into L2's likeness with time, if at the time of that recording dying was in fact the only way to remove corruption. Shame that we didn't hear more about the system between 2020 and 2017 (or, well, at least wiki doesn't seem to have it).
Adding a corruption reduction on death was added in later on.
It was originally death, and they were toying around with adding something to military nodes, or a corruption reduction quest (two things that have since been moved over to PK count, as far as i understand it).
Oh, interesting. Haven’t watched it yet. Thx for the correction. Still back fighting back.
But if every 5-10 times another player shows up while I'm trying to do something they start to fight, then I'm sending a message by dying pacifistically. At that point, I want the server to be so full of Corruption that people get their head set straight by bounty hunters making big bucks at every corner. And for that to happen, my deaths needs to be expensive in Corruption every time.
(Perhaps there are some exceptions where the community consensus is not to punish Corruption in that particular region, and that's fine; I'm talking about areas where bounty hunting is a realistic factor; just not currently prevalent enough, because most people tend to fight back in vain by default.)
I love PvP, and I don't mind PKing, but the purpose of Corruption is to make PVP in Ashes driven by meaningful risk-versus-reward assessment, and if PKing runs rampant, I'll do my best to raise that risk, so players realise the sting of Corruption. Because then Corruption isn't currently effectively used by the playerbase to fulfill its purpose.
Enough data to say you may be correct, not enough data to say the ranger video is incorrect. Could be chalked up to a bug, could simply be a variable in amount of corruption gained. Without more data, we can simply only say both are a possibility.
I doubt there will be many opportunities for being truly PKd when we look at group balance. If anything the Bard showcase showed us how hard mobs are solo.