Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Any plans to add more flavour to loot?
Shaylaru
Member, Alpha Two
Past few livestreams the main thing looted was "glint". Would be nice to see different items being dropped from different creatures, even if they are common, poor quality/value. I think this would help add a layer of immersion to the world and it's habitants. Was this mentioned at any point/is it being considered for the future?
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Comments
since it count as a resource it will be dropped on death too like resources so it makes sense in that regards
That being said you as mention above you may see more drops in regard to crafting items when crafting loops are in properly
For example, finding distinct items from specific creatures—like rare herbs from forest creatures, unique ores from mountain-dwelling monsters, or enchanted relics from mystical beings—could create opportunities for crafting, trading, and storytelling. This approach can also encourage exploration and discovery, as players may seek out certain creatures or areas for specific items.
This kind of horizontal content is valuable because it doesn't just focus on the power curve but instead enriches the overall experience by offering a wide array of activities and treasures to pursue. It would be interesting to see if the developers have considered or plan to implement such a system in future updates.
crafting will require mats from the world including monsters but you arent gonna see a wolf drop a great sword , it will drop leather/fur/bones ..etc something that actually makes sense so yes , you will probably say need some sort of wood that drops from wood type monsters ..etc