ReLamas wrote: » Adding more variety and flavor to loot drops would be a fantastic addition to Ashes of Creation, providing an extra layer of horizontal content. It would enhance the immersion and depth of the game world, making different creatures and environments feel more unique and rewarding to explore. Encountering a variety of loot, even if it's of lower quality or value, can create a richer narrative experience and offer players more meaningful choices in how they interact with the game. For example, finding distinct items from specific creatures—like rare herbs from forest creatures, unique ores from mountain-dwelling monsters, or enchanted relics from mystical beings—could create opportunities for crafting, trading, and storytelling. This approach can also encourage exploration and discovery, as players may seek out certain creatures or areas for specific items. This kind of horizontal content is valuable because it doesn't just focus on the power curve but instead enriches the overall experience by offering a wide array of activities and treasures to pursue. It would be interesting to see if the developers have considered or plan to implement such a system in future updates.