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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Bards and Taverns
Mike McQueen
Member, Phoenix Initiative, Royalty, Kickstarter, Alpha Two, Early Alpha Two
I think having more reasons for people to visit and hang out in and around Taverns/inns is important as a social space to find groups etc. Would be nice to have Bard based incentives, ie. long lasting (maybe an hour?) buffs from songs and stories especially for groups who can't find a bard to roll with, and also incentives for bards to play in those establishments like maybe a stage that can only be occupied by one bard at a time where they can passively make money or the like. Just a thought.
4
Comments
(said as a bard player)
Yeah, I don't really want to be spending all my time stood in the same place giving other people buffs to play the game, while not actually playing it myself.
My point is, it's not for everyone, but if a certain percentage of the player population enjoys the more roleplay-like aspects of it, I think it's good for the game.
It should probably not be super strong buffs that make them mandatory, just minor stuff.
Why not both ?
I suggest an Option that when Oneself is the Tavern Owner, that One can set if Players can play Music inside the Tavern. Or NPC's. Or that they have to take turns on a Music Stage.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
I would suggest, if we're starting with a base timer of 1 hour buff duration, that a person could have the option of multiple buffs at a greatly reduced duration.
1 buff = 1 hour
2 buffs = 30 minutes each
3 buffs = 10 minutes each
3 buffs being the max. I would also limit the available buffs to the group buffs, hp regen/mana regen/move speed(maybe?).
Perhaps instead of each patron paying an individual bard, the Tavern/inn could pay the bard a rate and the group buff the bard is playing would affect all the patrons in the building.
Creating a unique stage for Bards where they can perform and potentially earn money or other rewards could add a layer of immersive role-playing. It would make taverns feel alive and bustling with activity, fostering a sense of community. This could also encourage players to gather for events, form groups, and share information.
Overall, integrating these social and gameplay elements in taverns would enrich the in-game experience, making these spaces more than just a place to rest or store items. It would be exciting to see how the developers could expand on this concept to make taverns a key part of the game's social fabric.
You could make a new skill that modifies other abilities turning them into looping performances and lowering their effect while increasing the duration. This could be an easy way to add an entirely new playstyle too.
For example a bard could then create a nice atmosphere no matter where they are. Whether they go on stage in a tavern or stand near a campfire in the woods. They could activate their performance skill, switching the intense combat skills over to a more passive buff play style. Then bards could string together their normal performances and practice skill rotations if they'd like. The buffs could be massively lower, say a 1% speed buff for example, and the duration could be longer, like up to an hour. That would give bards a way to ready adventuring squads or sit idle in a tavern, while not being so valuable that it feels necessary to upcoming fights. If the buffs are low enough I don't even see them affecting the world meta, but still being appreciated nonetheless. Reminds me of the holiday item buffs from WoW and other MMOs, where they are so small it doesn't matter but people still collect the items to help speed up travel and such.
Even without a dedicated skill and long lasting bonuses, I could easily see bards already doing that with what we have seen but less incentivized and more of an improvised playstyle. It reminds me of how in WoW i had a friend who would do 'magic tricks' in calm areas for new players. He would sit in the starting areas when he was queued for a dungeon and would cast his abilities and emotes in such a way they looked like a magician performance. I can see someone doing the same with bard as is, where they play songs while idling in a tavern. Making this a rewarded playstyle would only make it more common and I could really see tavern owners wanting to seek out a good bard player for their skill at making music or crafting a fun atmosphere.