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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Is there any room for non-magical people in Verra?
Sathrago
Member, Alpha Two
Can they even exist? This is something I have been wondering a lot lately. From what I can see the world is completely saturated with magic to the point that anyone that lives there would be imbued with it and gain characteristics according to what they do in their lives.
An example of this is the fighter showcase where we see the fighter use essentially blood magic to drain the lifeforce of their foes to bolster their fighting stamina and heal their wounds. The normal thought is that it doesn't make sense for a warrior to have, but if this is just an innate boon brought forth from the saturation of magic tied to their dedication to battle, then its not really a "trained" magic like a wizard generally does learning how to craft and fire spells.
So back to the topic at hand, Do you think that its reasonable or even possible for there to be non-magic people in Verra? We know they have spent a thousand years in a world devoid of magic, so perhaps this could have caused some to be incapable of drawing in magic. Would that mean these people would be abnormally weak and persecuted? Or could we go another direction and have them be a sort of anti-magic entity that disrupts and weakens magical effects in their presence?
Either way such people would be ostracized and abused as a minor group within a world full of magic. I really do hope they are working on lore for this because it could even be the basis for a future archetype design.
An example of this is the fighter showcase where we see the fighter use essentially blood magic to drain the lifeforce of their foes to bolster their fighting stamina and heal their wounds. The normal thought is that it doesn't make sense for a warrior to have, but if this is just an innate boon brought forth from the saturation of magic tied to their dedication to battle, then its not really a "trained" magic like a wizard generally does learning how to craft and fire spells.
So back to the topic at hand, Do you think that its reasonable or even possible for there to be non-magic people in Verra? We know they have spent a thousand years in a world devoid of magic, so perhaps this could have caused some to be incapable of drawing in magic. Would that mean these people would be abnormally weak and persecuted? Or could we go another direction and have them be a sort of anti-magic entity that disrupts and weakens magical effects in their presence?
Either way such people would be ostracized and abused as a minor group within a world full of magic. I really do hope they are working on lore for this because it could even be the basis for a future archetype design.
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if they are magical by very nature they would have at the cost of their lives or others been able to use magic in Sanctus, no?
From my knowledge of how magic works in these sort of worlds you need magic to flow through you but you also need to be surrounded by it, when your very nature is flowing with magic it enables you to be able to control the essence and as sanctus is completely cut off from this source that then stops them from being able to use it. Just like a fire, it needs a source to burn. With the source removed it will extinguish.
Technically No.
Verra IS a magical World - and so is Everyone subdued to it's magical Nature by being there. With Exception of probably only the Gods, but they are kinda magical themselves so this is that.
Everyone will have the "Essence". But in the Lore, apparently not Everyone awakens the Abilities that are known to the Eight Archetype Classes.
This is why some People will appear to be like normal Mortals without any Powers - while others are basically Supersoldiers due to their Essence Abilities. But technically "everyone" of the Eight Divine Races plus the Tulnar should be able to turn into a "smoldering Pile of Ash" and be able to revive once killed.
Why ? Because Verra, Baby.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
Ok so F-ed up question, but now this has me wondering about... eating these people. If they die poof, ashes. So if anything wants to eat them they have to do it while they are live for it to "stick"? Could be a weird dynamic for animals and such.
Right ? This is SOOO strange, actually.
So the Eight Divine Races - plus the Tulnar, always turn into these smoldering Piles of Ash so that they have the Ability for Reincarnation. Technically that disqualifies them as Prey for Predator Monsters or "Demi-humanoids" like Goblins and other Beings which could target them as a food scource.
But Animals are a Canon-Lore Scource for Meat and so. I would guess the Gods themselves that this in mind when creating the Divine Races. (and probably the Tulnar, too. but i wonder why they don't count as a divine Race created by the gods.)
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
Presumably the animal doesn't know/realise that the person is going to poof into a pile of ashes. It kills you, you go poof, and it goes: "Awwww mannnn, not again..."
I want that on a t-shirt. And, I want it now.
not for everyone since not everyone can use it apparently.
I guess if this is the case then there "are" people that technically cant use magic. but im still not convinced on this part:
Are we saying that the Essence is a separate realm that attaches itself to people, or do we literally mean that essence needs to be in large quantities in the environment for people to use it? Because that sounds like mass sacrifice would work to fuel magic in a world devoid of environmental essence.
Non Tulnar are technically magicless till they come through the portals.
Not everyone studies magic paths that unlock the specific Abilities of the Archetypes.
If everyone has the Essence, that means that everyone is magical - that's not the same thing as being able to wield powerful magic Abilities without specific training.
Essence is not a Realm AFAIK. Rather, it's some form of energy.
Certain Realms can be cut off from Essence as ambient "energy" in the environment.
Death does not release sufficient energy to saturate the Sanctus environment with concentrated Essence.
Verra has so much excess Essence, there are even magical storms as a weather pattern.
Even killing all life on Sanctus would not result in that much concentrated Essence on Santcus.
Even if theoretically killing all life on Santus could result in enough concentrated Essence for people to evoke minor Cantrips - there would be no one alive to do so.