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Bard Livestream EXP Gains

ClonageClonage Member, Alpha Two
edited August 1 in General Discussion
Heya all,
This is not a rant or anything like that, i just felt like sharing some info/ideas about EXP from the last dev update.

I noticed at the end of the Bard preview that it had gained a very nice amount of EXP.
So i decided to do a few screenshots, stretch the EXP bar to ~1000pixels to get a rough estimate of exp gains/losses. I DID NOT pixel perfect check everything... These are estimates, i might be completely wrong... Take everything with a grain of salt. And do your own checks if you want to be sure before replying to the post.

The Bard exp bar starts a bit over 0%
Edit:Bard went from 2% to 10% when Bucky changed cooldowns to normal and added some EXP to clear the corruption >:) .
At the end of the preview the Bard had a little over 43% of level 10.
~2% was taken away as debt from dying. But for some reason the "You have died..." window did not appear to confirm how much EXP was in debt .
Final quest reward was 800 exp which seemed to be around ~2%.
It appears that in total the Bard acquired around -37% of level 10 from the whole stream.
Exp needed to level up from 10 to 11 seems to be somewhere around ~40k.

Wasn't expecting only around ~2% of exp debt on death, the wiki shows an image of 5% debt. Also i didn't expect ~2% exp from a quest reward.
Played multiple MMOrpgs with different leveling routes(MSQ, Mob Grind, Dynamic Events, etc) so I don't mind quests rewarding small amounts of EXP. It feels like the quest was a complement to the journey. Maybe MSQ quests will grant more exp :)

On the other hand the grinded EXP kinda feels too much compared to the other sources of gained/loss of exp. Maybe it's due to the fact that the characters are over-kited for level 10 and being lower level compared to the elite mobs killed(11~16), making it lower the TTK and receiving huge amounts of exp compared to how much they need to level up.
But from what was shown it didn't feel like it would take months to hit level 50, unless the EXP curve kicks a lot harder midway through.

Sample size is really short i know. It looked like Mob EXP was boosted for testing purposes. Or maybe I'm just reading to much into low levels...

Thoughts?

Edited: Added a big detail i found after posting. Which made 8% of my post worthless! :D

Comments

  • HalaeHalae Member, Alpha Two
    Clonage wrote: »
    Thoughts?
    My current thought is that experience gain and level advancement is an extremely numbers-heavy aspect of the game. The thing with numbers in alpha is that they're literally the easiest thing to change.
    Clonage wrote: »
    But from what was shown it didn't feel like it would take months to hit level 50, unless the EXP curve kicks a lot harder midway through.
    I actually do. Remember, that was half a level for about an hour of combat gameplay. That means you need roughly 100 hours of grind to reach level 50.

    Let's assume that your average player will get about three hours of combat gameplay per day (four hours a day, an hour of not grinding during setup or doing other activities; gotta run those caravans, get that gold), because that's actually reasonably true for working folks. That means they're going to be getting roughly a level and a half per day of experience, which would mean you need about 33 days to fully level. Very slightly over a month. If you play less, it'll take longer, while no-lifeing it will be shorter because you've got more hours in the day you're spending on the task.

    Chances are there'll be grinding methods that speed it up, but this is totally within the bounds of the 'one month to level 50' timeframe.
  • ClonageClonage Member, Alpha Two
    edited August 1
    Halae wrote: »
    My current thought is that experience gain and level advancement is an extremely numbers-heavy aspect of the game. The thing with numbers in alpha is that they're literally the easiest thing to change.

    I actually do. Remember, that was half a level for about an hour of combat gameplay. That means you need roughly 100 hours of grind to reach level 50.

    Let's assume that your average player will get about three hours of combat gameplay per day (four hours a day, an hour of not grinding during setup or doing other activities; gotta run those caravans, get that gold), because that's actually reasonably true for working folks. That means they're going to be getting roughly a level and a half per day of experience, which would mean you need about 33 days to fully level. Very slightly over a month. If you play less, it'll take longer, while no-lifeing it will be shorter because you've got more hours in the day you're spending on the task.

    Chances are there'll be grinding methods that speed it up, but this is totally within the bounds of the 'one month to level 50' timeframe.


    To help your point, after posting i noticed that Bucky did a bit of magic right after accepting the quest. :) So even less EXP was actually grinded.

  • Taleof2CitiesTaleof2Cities Member, Alpha Two
    XP gain (loss) is definitely not something the devs are going to fine tune for Alpha.

    Revisit in Beta-2? Yeah, if there’s still issues then it makes sense there.
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