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Question for the developers

FlankerFlanker Member, Alpha Two
edited August 2 in General Discussion
We all know that the development of Ashes of Creation is not a quick process and takes a lot of time. There are community members who participate in this process, such as testers.

My question is: Is there anything we can do as a community to help speed up the process?

For example, we could share information with people we know who may be a good fit for open positions at Intrepid Studios.

Anything else? Any other ideas?
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Comments

  • AidanKDAidanKD Member
    I don't think there's a whole lot you (we) can really do. The game will develop at a pace it can. Sure, any marginal speed improvements in recruitment will help but probably only marginally.

    Just continue to give quality, constructive feedback where able and them having increased their headcount
    and overall gaining experience through the development cycle will be the defining feature for how quickly they progress.
  • HalaeHalae Member, Alpha Two
    One thing that would be an excellent contribution, if you have no game development skills, is to pick up alpha/beta keys once they're available, and then proceed to provide feedback that's as thorough and exploratory as possible. You find a bug? Feedback form. You find a typo? Feedback form. You find something where the vibe is off? You better believe that's going in the feedback form.

    Don't spam them, of course, it has to actually be workable information, but the more data Intrepid gets out of the upcoming tests, the better. Repeat your findings, see if they're replicable. Get other people to try copying whatever bug or problem you've found. Be thorough with your descriptions to Intrepid. It'll help a lot to have people doing quality Q&A once testing is open.
  • FlankerFlanker Member, Alpha Two
    Halae wrote: »
    One thing that would be an excellent contribution, if you have no game development skills, is to pick up alpha/beta keys once they're available, and then proceed to provide feedback that's as thorough and exploratory as possible. You find a bug? Feedback form. You find a typo? Feedback form. You find something where the vibe is off? You better believe that's going in the feedback form.

    Don't spam them, of course, it has to actually be workable information, but the more data Intrepid gets out of the upcoming tests, the better. Repeat your findings, see if they're replicable. Get other people to try copying whatever bug or problem you've found. Be thorough with your descriptions to Intrepid. It'll help a lot to have people doing quality Q&A once testing is open.

    That's a good one. We'll definitely need feedback/bug/issue forms to make the process of reporting them easier and faster for the average user.

    Additionally, it may be a good idea to provide instructions on submitting the necessary information about bugs properly (location/conditions/how to recreate the bug etc.) - probably people with experience of a QA Analyst (or whoever specializes in that) might assist with that.
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  • arkileoarkileo Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    It might be a good question to ask for the A2 AMA, something asking about what the most helpful format of feedback is.
  • OtrOtr Member, Alpha Two
    Flanker wrote: »
    My question is: Is there anything we can do as a community to help speed up the process?
    Contact aliens and make a deal with them to secretly kidnap and upgrade developers' brains with microcontrollers which remove bugs before are being created.
  • FlankerFlanker Member, Alpha Two
    edited August 2
    Otr wrote: »
    Contact aliens and make a deal with them to secretly kidnap and upgrade developers' brains with microcontrollers which remove bugs before are being created.
    I believe there was a fresh UFO video from Brazil just recently. Gotcha. I'm booking a flight there right now
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  • mfckingjokermfckingjoker Member, Alpha Two
    No matter what we do, it still needs 3-4 years at least until release imo, so just wait and have your copium tanks full!
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  • FlankerFlanker Member, Alpha Two
    No matter what we do, it still needs 3-4 years at least until release imo, so just wait and have your copium tanks full!
    Sir yes Sir!
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  • AszkalonAszkalon Member, Alpha Two
    No matter what we do, it still needs 3-4 years at least until release imo, so just wait and have your copium tanks full!

    I assume/hope for about 2 Years. But jeah i guess we just get yet another kick into the balls again and have to wait longer again and still.

    Why ? Because it will most likely be exactly like with the first "Release-Date" for Alpha Two.

    There will be Announcements,
    there will be Statements how oneself is "STILL" confident to be able to keep the Deadline for the Announcement,

    and then around a Quarter before or so - it gets announced that the Release of the Game will be pushed back by One or several Months. 😁
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    ✓ Occasional Roleplayer
    ✓ Kinda starting to look for a Guild right now. (German)
  • wakkytabbakywakkytabbaky Member, Alpha Two
    Otr wrote: »
    Flanker wrote: »
    My question is: Is there anything we can do as a community to help speed up the process?
    Contact aliens and make a deal with them to secretly kidnap and upgrade developers' brains with microcontrollers which remove bugs before are being created.

    nah just one of those time dilation devices or a special dimension like in DBZ where the devs can work on it for years and its only a day or two for us
  • Doing testing is often not a quick process, especially if you're thorough. You can't test every iteration, as there may be literally hundreds of thousands or millions of combinations of ways to do something, but you're looking for reproducable results with noted steps. If you're good enough or lucky enough to find them, that means more development time added to something they thought was working. If you want a great first impression, so as not to drive potential players away from your game, you try to get it right the first release, not after.
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