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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Ranger or Mage: Which one do you think will have more single-target DPS
Artharion
Member, Alpha Two
Even though both classes are oriented towards DPS, each has its differences. The archer ranger on having more mobility and probably somewhat more defense, while the mage likely has good crowd control (CC), decent mobility, and better area DPS than the archer. However, if we analyze the single-target DPS, which of the two classes do you think will have more?
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Comments
Cause I think Ranger for former and Mage for latter.
Mages can conjur big AoE's much better with a far spread spell.
How can a bunch of spread out physical projectiles even compare? A shotgun maybe... but a bow or crossbow will just feel stretched as usual.
I also personally think that Ranger/Ranger will be higher than Ranger/Mage, but Ranger/Mage will be more effective in terms of actually killing targets without dying (in both PvP and PvE), and not too far behind, damage wise. Again, assuming 'absolute single target DPS spec'.
Perhaps. Also, Mage-Ranger (Spellhunter) is probably going to be among the most threatening single-target mage classes.
" Impression " so to say. I am still as smart as in September 2023. Meaning i don't know jack.
The Ranger shoots away like a humanoid Gatling-Gun sometimes. The Mages looks like casts probably heavy-hitting Spells, but nowhere near as fast and frequently as the Ranger does.
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I have the same impression. I think they said that they dont like when mages are casting stationary and they focused on mobility. You can move while channeling spells and all... I think this could be a mistake. They talk a lot about risk vs reward, I'd like to see mage be a caster in a more casting big spells while standing still, this being better risk vs reward in a pvp scenario You are super powerful but you are also easy target. This mage they keep showing just doesn't really satisfy my "mage caster dps" fantasies
In a lot of way the gameplay for mage feels similar to ranger, a lot of dps and a lot of mobility. Idk, just my thoughts.
Mage with Ranger Subclass, aka "SpellHunter"
The base mage should have few single target spells, being AOE focused, but the addition of Ranger augments (lets call it 'Focus') would transform many of the Mages AOE spells into single target spells making them the maximally efficient single target nuker. If the base mage is Artilery, and the Ranger is a Sniper, then the SpellHunter is a laserguided Bomb.
I generally agree with this sentiment, that the Mages as show fells too Ranger like. I think it is about half way to what the Mage should be when Ranger augments are applied. For example the default Mage should be very slow moving when casting but another Ranger augment 'Freedom' gives them the movement we were shown as the default Mage. Conversly a Mage on Mage augment "Empowered" could see a Mage get bigger nukes at the cost of being rooted durring casting and longer cooldowns for that classic Megumin gameplay.
So, both answers are right, or wrong, depending on the mob (or player) you are fighting. Which means you can have great fun with either!
Mage may be favored in very magic damage favoring situations
Whichever one I'm playing against.