Endowed wrote: » Perhaps the Bard should have his instrument predominantly as the default visual. Especially OOC. Id rather not transmog away the actual weapon graphic -- that hurts pvp recognition.
Lodrig wrote: » Endowed wrote: » Perhaps the Bard should have his instrument predominantly as the default visual. Especially OOC. Id rather not transmog away the actual weapon graphic -- that hurts pvp recognition. I spent about half the post detailing how this is done in a way to maximize pvp recogninition such that Bards transmoged instrument conveys nearly equivilent information to the weapon graphics of any other class. It sounds like you did not read the full post and assumed unrestricted transmoging. Do you think the weapon/instrument type matching system I proposed is an inadaquate amount of information for PvP purposes? I will admit it is not 100% the information level of the original weapon graphic, but I think the difference is small enough that any advantage gained by the Bard is insignificant, particularly when weapon attacks are a secondary threat from their class as presented (though I personaly favor the Bard having more melee skills and 'in your face' abilities rather then being so range combat based). Lastly a little bit of 'mystery' about a Bard is thematicly appropriate in my opinion, after all illusion magic has traditionaly been the bread-and-butter of Bardic magic in D&D.
Caeryl wrote: » As long as the Bard’s skills use instruments in the animations, I’m fine if it doesn’t literally reskin the equipped weapon. That can just stay visibly sheathed until the bard uses a weapon abilities