Hey everyone,
I want to start by saying that I fully support Ashes of Creation and the overall direction the game is taking. The passion and creativity behind the project are evident, and it's exciting to see the world of Verra come to life. However, I’ve noticed something in the recent showcases that I think is worth discussing.
A little over two years ago, we were treated to the seasonal update of Verra, and it was nothing short of breathtaking. The world was vibrant,
colorful, full of life, and rich in texture and detail. The environments felt alive, with a level of intricacy that truly set a high standard for what we could expect from the game’s art direction.
Fast forward to the most recent showcase, and I can’t help but feel that there’s been a noticeable shift in the visual quality. The textures and overall detail in the environment seemed less refined,
less color, almost as if the graphics had been simplified or even downgraded compared to that earlier seasonal update and the past Commission showcase. This change has left me a bit concerned.
I’m wondering if this is because the area we saw is still a work in progress? Were the graphics toned down for performance reasons or to meet the deadlines of these showcases?
Do we like Verra with less color and vibrancy with this new lighting change? Is it possible that the team is focusing on other aspects of development right now, and we’ll see the level of detail return as things progress? I’m all for giving the developers the benefit of the doubt, but I think it’s important to have a conversation about this to understand if others have noticed the same thing or if there’s a particular reason behind this shift.
Would love to hear everyone’s thoughts on this.
(Please keep things cordial)