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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Jumping Puzzles
AidanKD
Member
I know that Steven has definitely brought up/shown some elements of Jumping Puzzles/Parkouring your way to access places in the game, but I just want a place to express your interest (or not) - and why - for or against Jumping Puzzles.
Guild Wars 2 for me will always be the gold standard - open world Jumping Puzzles with rewards at the end. I think tying it to something like Cartography would also be a nice touch. They were always pretty creative and it was just a fun way to make exploring the world more fun. I think that because Ashes of Creation will have little to no flying mounts, the environment will suit it well. You could even put them in places which restrict mounts altogether (or design them in a way which would require i.e. the gliding mount).
Imagine if while scaling the Tower of Carphin, there's an optional element to climb the outside to reach a secret room (secret boss?) - you'd get the added bonus of the amazing views and a potential reward.
It also doesn't just have to be jumping puzzles. Puzzle elements akin to games like the Tomb Raider Series would suit really well. The world will be full of ruins and adding creative methods to progress through certain areas will keep the exploration feeling less homogenous.
I know this will be a small part of the game, but I think it's something that could help add those layers of creativity that some newer games are missing - giving you a reason to explore the world (and rewarding you somewhat for doing so).
Guild Wars 2 for me will always be the gold standard - open world Jumping Puzzles with rewards at the end. I think tying it to something like Cartography would also be a nice touch. They were always pretty creative and it was just a fun way to make exploring the world more fun. I think that because Ashes of Creation will have little to no flying mounts, the environment will suit it well. You could even put them in places which restrict mounts altogether (or design them in a way which would require i.e. the gliding mount).
Imagine if while scaling the Tower of Carphin, there's an optional element to climb the outside to reach a secret room (secret boss?) - you'd get the added bonus of the amazing views and a potential reward.
It also doesn't just have to be jumping puzzles. Puzzle elements akin to games like the Tomb Raider Series would suit really well. The world will be full of ruins and adding creative methods to progress through certain areas will keep the exploration feeling less homogenous.
I know this will be a small part of the game, but I think it's something that could help add those layers of creativity that some newer games are missing - giving you a reason to explore the world (and rewarding you somewhat for doing so).
6
Comments
But mules should not teleport to players.
Yeah that should add an element of excitement. I think that Jumping Puzzles in these kind of PvP objectives will be an interesting point of balance. I know some people hold a view that they wouldn't want it intruding too much into certain elements of "core gameplay". For example, if you had a main Raid boss behind a jumping puzzle, will it serve as more of an annoyance waiting for players to progress through the puzzle? And would it be nigh impossible to get everyone through if you have two guilds competing against each other? Does it stop being fun at that point?
Personally I think there is space for a small amount of key game objectives like that to have it - but by linking it more to optional side content - it allows it to shine at being something fun and less so of a nuisance. I.e. let it be the main challenge and not a gateway.
Jumping puzzles should be self-contained or act as a secondary path/shortcut to already accessible content.
And they looked " beautiful - as - HELL " !! (*_*)
Guild Wars 2 had such wonderfully pretty Jumping Puzzles at times. I didn't play the Game for very long, but it was still a cool Experience.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
I think the fact that GW2 had a "Vista" system where you could have a nice panoramic view across a stunning landscape and bundled it somewhat with the Puzzle locations goes to show the benefit of designing a landscape around a puzzle as well as the other way round can be a win!
Guild Wars 2 indeed set a high standard with its open-world jumping puzzles, offering both challenge and reward. Implementing something similar in Ashes of Creation, especially in a world without flying mounts, would make ground-based exploration more engaging. Restricting mounts in specific areas or designing puzzles that require particular mount abilities, like gliding, could add even more depth.
Including puzzle elements like those found in the Tomb Raider series would be an excellent addition. The game’s rich lore and ruins offer perfect settings for creative and immersive challenges, providing players with varied and meaningful experiences. This not only diversifies gameplay but also rewards players who take the time to explore and interact with the world, making it feel more alive and mysterious.
Yeah, as I always ask: why being affraid of pvp "griefing" while pve griefing is the real problem?
It's great side content that makes you want to explore.
Yes all of the above! I posted on another thread about emotes/idle animations and suggested that there could be achievements tied to unlockables. This could be one such thing.
https://m.youtube.com/watch?v=Dk9OEt02aDE&t=4s