Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Skill Combos
ReLamas
Member, Alpha One, Alpha Two, Early Alpha Two
In Guild Wars 2, ability combos occur when one ability creates a field (like fire, ice, water, etc.) and another ability interacts with that field to produce a combined effect, such as healing allies or dealing extra damage. Fields can include elements like fire or water, and finishers can be projectiles, area attacks, or explosive moves that interact with the field to create specific effects, such as Water Field + Leap Finisher to heal allies.
In the context of Ashes of Creation, it would be interesting to know if there are plans to implement a similar ability combo system. For example, if a mage casts a spell that creates a fire area, could an archer shoot an arrow through that field to create a flaming arrow effect? This kind of mechanic would add an extra layer of strategy to the game, encouraging cooperation and coordination between players to maximize the impact of their abilities.
It would be great to see a system that leverages synergies between abilities from different classes and elements, offering not only a more dynamic combat experience but also rewarding creativity and teamwork among players.
In the context of Ashes of Creation, it would be interesting to know if there are plans to implement a similar ability combo system. For example, if a mage casts a spell that creates a fire area, could an archer shoot an arrow through that field to create a flaming arrow effect? This kind of mechanic would add an extra layer of strategy to the game, encouraging cooperation and coordination between players to maximize the impact of their abilities.
It would be great to see a system that leverages synergies between abilities from different classes and elements, offering not only a more dynamic combat experience but also rewarding creativity and teamwork among players.
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Comments
While the combo system in Ashes of Creation is target-focused, with skills enhancing effects on a target when used at the right time, I find the mechanic of upgrading effects quite interesting. However, I’d love to see the possibility of preparing skill combos that don't require a specific target. This could allow for more creative interactions with the environment. Imagine using a combo to unlock a door, break a wall, freeze a lake, or overcome other obstacles on the map during open-world events. It would be an exciting addition that would expand how we interact with the world and tackle challenges.