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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Recent Bard Showcase has left me concerned for the build and makeup of the Dunir Dwarves.
Tharmekhul
Member, Alpha Two
I'd like to start by stating that the recent bard showcase was nothing short of amazing and i can't wait to play this in Alpha2! the devs are doing such an amazing job with this game and the updates they are providing to the community.
However, I do have to say that when I saw the floating shield hiding what was apparently the Dunir tank of the party in the beginning of the bard archetype video, as a dwarf main player, I was very much let down. Ashes of Creation goes on to tell us about their Dunir dwarves by stating in their description "Do not be fooled by their stout nature, they are pound for pound the strongest warriors the world has ever known." however we just didnt see that in the video. I would like to see the devs put a bit more work into making the Dunir stockier, wider, and stronger if we are to believe that this race can inspire anything other then comedic relief and laughter when we see them raise their shield and their entire being disappears behind it. If we are to be able to perceive them as strong and capable warriors, their frame and stature needs some work in my opinion because they currently have what I believe to be more of a gnomish frame rather than that of a true Dwarf.
However, I do have to say that when I saw the floating shield hiding what was apparently the Dunir tank of the party in the beginning of the bard archetype video, as a dwarf main player, I was very much let down. Ashes of Creation goes on to tell us about their Dunir dwarves by stating in their description "Do not be fooled by their stout nature, they are pound for pound the strongest warriors the world has ever known." however we just didnt see that in the video. I would like to see the devs put a bit more work into making the Dunir stockier, wider, and stronger if we are to believe that this race can inspire anything other then comedic relief and laughter when we see them raise their shield and their entire being disappears behind it. If we are to be able to perceive them as strong and capable warriors, their frame and stature needs some work in my opinion because they currently have what I believe to be more of a gnomish frame rather than that of a true Dwarf.
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Comments
https://youtu.be/xFXUYl2ljqI?si=IUflLeZMz47BUP38
I will assume the Dunir model is still under construction and look forward to giving proper feedback once we are in testing. We look forward to avenging Dunir tank BrianF's face shaving as we suspect Empyrean and Py'Rai Elven hands at work there.
Another post about the dwarf there ^
First of all the video cracked me up don't know what game this is, but it was enjoyable to watch lmao and another thing as a "Empyrean" player ill have you know I did not touch your beard and if I did it was to start a fire xD!!
Except the races have lost all racial traits. Each race is a basic skin with augments attached. I do not see how an augment will be able to spec into a stat like strength. If you are too blasay to make the strength higher than all others then strength won't have to be speced into and everyone and their mums will only request dwarf tanks forever more. I do not enjoy meta gaming. I want a blank slate as much as possible to build my toon. It's like Baldurs Gate 3. 90% of players used Half Elves for their toons because of the amalgamation of the racial traits and I do not particularly want 90% of tanks to be dwarves. Hell, I don't want 90% of dwarves to be clerics either.
When did we have racial traits scrapped? I missed that update and would be disappointed to see it go
It's actually important to note that if this is the thing they end up going with (which isn't guaranteed) then backgrounds are actually easier to add new versions of than races. Races require an animation setup, model work, adding it to the character creator, etc. whereas backgrounds are a selection and some bonus options that you can staple onto your skills in place of other augments. That's a good thing. There's lots of people who don't want to be constrained by CharOp the same way you are in dungeons and dragons or whatever.
Stats are not the same thing as Augments.
And, we still need to get more info on what the current plan is because when Steven mentioned Backgrounds - it was something tentative that the team was discussing at that time.
That’s a huge shame, very disappointing to hear that the player races actually don’t matter at all.
Yea, lame as hell that choosing a race is purely aesthetic and has little to no weight in regards to permanent choices.