Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Would you say AoC is of similar play style to WoW? Because that game has built in controller support.
Cash grab. Who wins? Controllers or ppl using keyboard?
Depends on skill more than input method, especially in a game like this one. I'd put money on a high level controller user if they're going up against most kb&m users.
Lol...
Skilled vs most random.
The average players are just going to be a wash regardless of input method. Top level players are going to be competitive with one another as well. In a game like AoC there's really not going to be a noticeable skill gap based on input method. This isn't a game where needing the high precision and speed of a mouse is going to have any real benefit and controllers can handle essentially any input that a keyboard can.
If Star Citizen can manage full controller support with some of the most complex controls in any game without a change in design then Intrepid shouldn't have any issue whatsoever with doing the same in AoC.
Idk what Aquison means. Do you mean Acquisition?
Yes I feel like people forget not everyone is a healthy human being not everyone has use of there faculties people have disabilities and stuff and have to work around them so I don’t think it’s wrong to ask companies and developers to make there games in mind to include these people as well everyone wants to have fun and play games and accommodating for everyone goes a long way it shows they want there games to be accessible by as many as possible.
That’s a good point I had forgotten about that game.
Thanks!
Just as a forewarning though, there are a lot of kb&m zealots here that might flood this with trolling/hate.
Controller support can help those who have disabilities . Some people can't use keyboard and mouse option for either long period of time or at all but still want to play and participate in events, raids, dungeons etc.
As soon as there are more, a player with a controller always has disadvantages
My days of playing on a keyboard & mouse 12 hours a day 7 days a week are gone.
I now suffer with aching joints after about 2 hours, controller would be a nice option, after all we are in 2024.
Very little
Diamond Gaming: Ash of Creation (AoC) v2.3 - Steam Controller
*Can be found under Desktop Community Layouts
steam://controllerconfig/413080/3381188497
Controller Layout Button Mapping
https://docs.google.com/document/d/1fYIcICswH9A2Q5iGnwvQcYISpVi7GasK/edit?usp=sharing&ouid=111712705319170777091&rtpof=true&sd=true
*I enabled Comments if anyone wants to offer any suggestions for future versions.
It's done. I've just finished mapping my own controller support through Steam with a Steam controller. I had no issues mapping 8 actions for all 3 hotbars and created an additional Action Set that includes all 3 hotbar by including the D-pad.
*1 of my underneath paddle-buttons are broken, otherwise I would have been able to map all 3 hotbars by default.
I have been playing MMOs for 20+ years and have been using mapped controllers the entire time (EQ2 was my favorite game with controller). Anyone stating playing on a gamepad is a disadvantage has never tried playing on a decent mapped controller. I'm not saying it's for everyone, but I had a friend (EQ2 Shadow Knight) using my mapping and he was a top raiding main tank for the top guild on the server. He could button mash better then any m+k.
Because most players don't have a Steam controller, I'll tweak it for an X-Box/Playstation controller and post the shared Steam mapping URL. No need to rush the Intrepid developers.
*I don't believe in button macroing for controllers, all commands require pressing multiple buttons to achieve different hotbar commands.
**While I personally see no difference mapping a gamepad to: using a one-handed gaming keypad; or a pro-gaming mouse with additional buttons for mapping. If the game developers determine all these forms of button mapping devices are restricted, I will be removing this as an option. (It's their game.)
I should say personally, I still play FF11/14 because of the controller support. And is the main reason I still play them. New Worlds controller support is terrible, I really hope that if it is implimented in the future, that its not done halfway by someone that doesnt really care about making it a comfortable experience.
PS check out the Scuff controller that has 11 extra buttons(Scuff Envision Pro), super nice in this case for Alpha so far. Just wish I had menu support, oof.
As someone who started developing neuropathy in her hands just two weekends ago while literally playing AoC S2P1, I was confronted with the reality that AoC is currently unplayable for me without controller support which is more ergonomic for most people.
I did consider using a third-party program to allow for rebinding to a controller, but I didn't because I feared that Easy Anti-cheat might view it as an cheat software or something.
Going forward it's up to us, the community members, to advocate for ourselves and let Intrepid know that spending dev hours on accessibility features is paramount. Games need to be build on accessibility, not patched in later.
The good news for you is that EAC does not directly view JoyToKey or similar in any negative way, and Intrepid is at worst 'lenient' right now about it.
Their wish is that you simply don't map the game such that pressing one input performs multiple functions or a sequence.
For me, this means the gray area appears when mapping Camera Controls, as it's the only time where the most 'sensible/natural' mapping (move Right Analog stick) needs to be mapped to two different 'inputs' (mouse click + mouse move).
I have continued to use it in hopes that they have no issues with this, but there is actually a solution even for someone being less absolutely careful than me, even if it isn't a full-fledged one. Since the Left and Right Arrow keyboard keys can be mapped to Camera 'swivel' as well, you can at least get that option, though it's slow.
Maybe you didn't need any of this 'help' or won't want to risk it anyway, but I mention it in case it helps you continue testing comfortably.