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Controller Support

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Comments

  • HanslandaHanslanda Member
    edited August 9
    ItsNoGood wrote: »
    Binding 48 spells to a controller isn't impossible, FF14 does it just fine. It would be pretty silly if they didn't add controller support at some point.

    Ff14 doesnt have PvP (just an afterthought added years later). Ff14 doesnt require re-action or judgement. Every class has ONE rotation of skills which players have performed 10k times on a mostly static boss, and all they have to do is walk out of the incoming aoe dmg zones.

    It's a very static game which allows for the slow usage of combination buttons on a controller. Another bad example of an mmo.
    ItsNoGood wrote: »
    Binding 48 spells to a controller isn't impossible, FF14 does it just fine. It would be pretty silly if they didn't add controller support at some point.

    Ff14 doesnt have PvP (just an afterthought added years later). Ff14 doesnt require re-action or judgement. Every class has ONE rotation of skills which players have performed 10k times on a mostly static boss, and all they have to do is walk out of the incoming aoe dmg zones.

    It's a very static game which allows for the slow usage of combination buttons on a controller. Another bad example of an mmo.

    Would you say AoC is of similar play style to WoW? Because that game has built in controller support.
  • For general movement and exploration I do like a controller, I get it theres a ton of keybinds, but nothing you couldnt handle with voice attack if you wanted to. Many many console games have more commands then buttons and manage it with selection wheels, I dont see it being worth the time for AoC sadly.
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    edited August 9
    Hanslanda wrote: »
    ItsNoGood wrote: »
    Binding 48 spells to a controller isn't impossible, FF14 does it just fine. It would be pretty silly if they didn't add controller support at some point.

    Ff14 doesnt have PvP (just an afterthought added years later). Ff14 doesnt require re-action or judgement. Every class has ONE rotation of skills which players have performed 10k times on a mostly static boss, and all they have to do is walk out of the incoming aoe dmg zones.

    It's a very static game which allows for the slow usage of combination buttons on a controller. Another bad example of an mmo.
    ItsNoGood wrote: »
    Binding 48 spells to a controller isn't impossible, FF14 does it just fine. It would be pretty silly if they didn't add controller support at some point.

    Ff14 doesnt have PvP (just an afterthought added years later). Ff14 doesnt require re-action or judgement. Every class has ONE rotation of skills which players have performed 10k times on a mostly static boss, and all they have to do is walk out of the incoming aoe dmg zones.

    It's a very static game which allows for the slow usage of combination buttons on a controller. Another bad example of an mmo.

    Would you say AoC is of similar play style to WoW? Because that game has built in controller support.

    Cash grab. Who wins? Controllers or ppl using keyboard?
  • patrick68794patrick68794 Member, Alpha Two
    Hanslanda wrote: »
    ItsNoGood wrote: »
    Binding 48 spells to a controller isn't impossible, FF14 does it just fine. It would be pretty silly if they didn't add controller support at some point.

    Ff14 doesnt have PvP (just an afterthought added years later). Ff14 doesnt require re-action or judgement. Every class has ONE rotation of skills which players have performed 10k times on a mostly static boss, and all they have to do is walk out of the incoming aoe dmg zones.

    It's a very static game which allows for the slow usage of combination buttons on a controller. Another bad example of an mmo.
    ItsNoGood wrote: »
    Binding 48 spells to a controller isn't impossible, FF14 does it just fine. It would be pretty silly if they didn't add controller support at some point.

    Ff14 doesnt have PvP (just an afterthought added years later). Ff14 doesnt require re-action or judgement. Every class has ONE rotation of skills which players have performed 10k times on a mostly static boss, and all they have to do is walk out of the incoming aoe dmg zones.

    It's a very static game which allows for the slow usage of combination buttons on a controller. Another bad example of an mmo.

    Would you say AoC is of similar play style to WoW? Because that game has built in controller support.

    Cash grab. Who wins? Controllers or ppl using keyboard?

    Depends on skill more than input method, especially in a game like this one. I'd put money on a high level controller user if they're going up against most kb&m users.
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Its a good thing and a bad thing we dont have add ons. WoW with addons did allow players to add controller support. It worked really well and yes, you could have 32 skills at your finger tips with an Xbox Controller. This leaves IS to have to do this themselves. This also does open the door for people with disabilities to play Ashes as well. I really hope this does become a thing at some point as this does effect my family.
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    Hanslanda wrote: »
    ItsNoGood wrote: »
    Binding 48 spells to a controller isn't impossible, FF14 does it just fine. It would be pretty silly if they didn't add controller support at some point.

    Ff14 doesnt have PvP (just an afterthought added years later). Ff14 doesnt require re-action or judgement. Every class has ONE rotation of skills which players have performed 10k times on a mostly static boss, and all they have to do is walk out of the incoming aoe dmg zones.

    It's a very static game which allows for the slow usage of combination buttons on a controller. Another bad example of an mmo.
    ItsNoGood wrote: »
    Binding 48 spells to a controller isn't impossible, FF14 does it just fine. It would be pretty silly if they didn't add controller support at some point.

    Ff14 doesnt have PvP (just an afterthought added years later). Ff14 doesnt require re-action or judgement. Every class has ONE rotation of skills which players have performed 10k times on a mostly static boss, and all they have to do is walk out of the incoming aoe dmg zones.

    It's a very static game which allows for the slow usage of combination buttons on a controller. Another bad example of an mmo.

    Would you say AoC is of similar play style to WoW? Because that game has built in controller support.

    Cash grab. Who wins? Controllers or ppl using keyboard?

    Depends on skill more than input method, especially in a game like this one. I'd put money on a high level controller user if they're going up against most kb&m users.

    Lol...
    Skilled vs most random.
  • patrick68794patrick68794 Member, Alpha Two
    Hanslanda wrote: »
    ItsNoGood wrote: »
    Binding 48 spells to a controller isn't impossible, FF14 does it just fine. It would be pretty silly if they didn't add controller support at some point.

    Ff14 doesnt have PvP (just an afterthought added years later). Ff14 doesnt require re-action or judgement. Every class has ONE rotation of skills which players have performed 10k times on a mostly static boss, and all they have to do is walk out of the incoming aoe dmg zones.

    It's a very static game which allows for the slow usage of combination buttons on a controller. Another bad example of an mmo.
    ItsNoGood wrote: »
    Binding 48 spells to a controller isn't impossible, FF14 does it just fine. It would be pretty silly if they didn't add controller support at some point.

    Ff14 doesnt have PvP (just an afterthought added years later). Ff14 doesnt require re-action or judgement. Every class has ONE rotation of skills which players have performed 10k times on a mostly static boss, and all they have to do is walk out of the incoming aoe dmg zones.

    It's a very static game which allows for the slow usage of combination buttons on a controller. Another bad example of an mmo.

    Would you say AoC is of similar play style to WoW? Because that game has built in controller support.

    Cash grab. Who wins? Controllers or ppl using keyboard?

    Depends on skill more than input method, especially in a game like this one. I'd put money on a high level controller user if they're going up against most kb&m users.

    Lol...
    Skilled vs most random.

    The average players are just going to be a wash regardless of input method. Top level players are going to be competitive with one another as well. In a game like AoC there's really not going to be a noticeable skill gap based on input method. This isn't a game where needing the high precision and speed of a mouse is going to have any real benefit and controllers can handle essentially any input that a keyboard can.

    If Star Citizen can manage full controller support with some of the most complex controls in any game without a change in design then Intrepid shouldn't have any issue whatsoever with doing the same in AoC.
  • Songcaller wrote: »
    Last I heard, Steven and the devs said platform Aquison will be consoles after launch. Thus, controller support should also be available on PC.

    Idk what Aquison means. Do you mean Acquisition?
  • Theres many people who are better than people who use keyboard and mouse it depends on the person and the game you’re playing
  • nanfoodle wrote: »
    Its a good thing and a bad thing we dont have add ons. WoW with addons did allow players to add controller support. It worked really well and yes, you could have 32 skills at your finger tips with an Xbox Controller. This leaves IS to have to do this themselves. This also does open the door for people with disabilities to play Ashes as well. I really hope this does become a thing at some point as this does effect my family.

    Yes I feel like people forget not everyone is a healthy human being not everyone has use of there faculties people have disabilities and stuff and have to work around them so I don’t think it’s wrong to ask companies and developers to make there games in mind to include these people as well everyone wants to have fun and play games and accommodating for everyone goes a long way it shows they want there games to be accessible by as many as possible.
  • Hanslanda wrote: »
    ItsNoGood wrote: »
    Binding 48 spells to a controller isn't impossible, FF14 does it just fine. It would be pretty silly if they didn't add controller support at some point.

    Ff14 doesnt have PvP (just an afterthought added years later). Ff14 doesnt require re-action or judgement. Every class has ONE rotation of skills which players have performed 10k times on a mostly static boss, and all they have to do is walk out of the incoming aoe dmg zones.

    It's a very static game which allows for the slow usage of combination buttons on a controller. Another bad example of an mmo.
    ItsNoGood wrote: »
    Binding 48 spells to a controller isn't impossible, FF14 does it just fine. It would be pretty silly if they didn't add controller support at some point.

    Ff14 doesnt have PvP (just an afterthought added years later). Ff14 doesnt require re-action or judgement. Every class has ONE rotation of skills which players have performed 10k times on a mostly static boss, and all they have to do is walk out of the incoming aoe dmg zones.

    It's a very static game which allows for the slow usage of combination buttons on a controller. Another bad example of an mmo.

    Would you say AoC is of similar play style to WoW? Because that game has built in controller support.

    Cash grab. Who wins? Controllers or ppl using keyboard?

    Depends on skill more than input method, especially in a game like this one. I'd put money on a high level controller user if they're going up against most kb&m users.

    Lol...
    Skilled vs most random.

    The average players are just going to be a wash regardless of input method. Top level players are going to be competitive with one another as well. In a game like AoC there's really not going to be a noticeable skill gap based on input method. This isn't a game where needing the high precision and speed of a mouse is going to have any real benefit and controllers can handle essentially any input that a keyboard can.

    If Star Citizen can manage full controller support with some of the most complex controls in any game without a change in design then Intrepid shouldn't have any issue whatsoever with doing the same in AoC.


    That’s a good point I had forgotten about that game.
  • CadveunCadveun Member, Alpha Two
    I played Dungeons and Dragons Online from 2006 with a Controller. I used a Controller/Keyboard hybrid. I was the best wizard on my entire server (Sarlona) for years. It can be done and if implemented correctly it far outperforms keyboard and mouse. MMOs are "tab" to target enemies. If it was FPS with actual aiming then I would agree that a Mouse and Keyboard is superior. Its 2024, there should be built in controller support out of the box or at a minimum the ability to map all of the controls to a keyboard. I was able to do this back in 2006.
  • robingoodfellarobingoodfella Member, Alpha Two

    Controller support can help those who have disabilities . Some people can't use keyboard and mouse option for either long period of time or at all but still want to play and participate in events, raids, dungeons etc.
  • thunderfury2024thunderfury2024 Member, Alpha Two
    In my opinion, controllers only work in MMOs when there are no more than three or four skills.

    As soon as there are more, a player with a controller always has disadvantages
  • DeadlyDaveDeadlyDave Member, Alpha Two, Early Alpha Two
    As you get older in life, certain body parts don't work as well as they use too ;)
    My days of playing on a keyboard & mouse 12 hours a day 7 days a week are gone.
    I now suffer with aching joints after about 2 hours, controller would be a nice option, after all we are in 2024.
    I tell you what i know about Dwarf's.
    Very little
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