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Controller Support

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Comments

  • HanslandaHanslanda Member
    edited August 9
    ItsNoGood wrote: »
    Binding 48 spells to a controller isn't impossible, FF14 does it just fine. It would be pretty silly if they didn't add controller support at some point.

    Ff14 doesnt have PvP (just an afterthought added years later). Ff14 doesnt require re-action or judgement. Every class has ONE rotation of skills which players have performed 10k times on a mostly static boss, and all they have to do is walk out of the incoming aoe dmg zones.

    It's a very static game which allows for the slow usage of combination buttons on a controller. Another bad example of an mmo.
    ItsNoGood wrote: »
    Binding 48 spells to a controller isn't impossible, FF14 does it just fine. It would be pretty silly if they didn't add controller support at some point.

    Ff14 doesnt have PvP (just an afterthought added years later). Ff14 doesnt require re-action or judgement. Every class has ONE rotation of skills which players have performed 10k times on a mostly static boss, and all they have to do is walk out of the incoming aoe dmg zones.

    It's a very static game which allows for the slow usage of combination buttons on a controller. Another bad example of an mmo.

    Would you say AoC is of similar play style to WoW? Because that game has built in controller support.
  • For general movement and exploration I do like a controller, I get it theres a ton of keybinds, but nothing you couldnt handle with voice attack if you wanted to. Many many console games have more commands then buttons and manage it with selection wheels, I dont see it being worth the time for AoC sadly.
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    edited August 9
    Hanslanda wrote: »
    ItsNoGood wrote: »
    Binding 48 spells to a controller isn't impossible, FF14 does it just fine. It would be pretty silly if they didn't add controller support at some point.

    Ff14 doesnt have PvP (just an afterthought added years later). Ff14 doesnt require re-action or judgement. Every class has ONE rotation of skills which players have performed 10k times on a mostly static boss, and all they have to do is walk out of the incoming aoe dmg zones.

    It's a very static game which allows for the slow usage of combination buttons on a controller. Another bad example of an mmo.
    ItsNoGood wrote: »
    Binding 48 spells to a controller isn't impossible, FF14 does it just fine. It would be pretty silly if they didn't add controller support at some point.

    Ff14 doesnt have PvP (just an afterthought added years later). Ff14 doesnt require re-action or judgement. Every class has ONE rotation of skills which players have performed 10k times on a mostly static boss, and all they have to do is walk out of the incoming aoe dmg zones.

    It's a very static game which allows for the slow usage of combination buttons on a controller. Another bad example of an mmo.

    Would you say AoC is of similar play style to WoW? Because that game has built in controller support.

    Cash grab. Who wins? Controllers or ppl using keyboard?
  • patrick68794patrick68794 Member, Alpha Two
    Hanslanda wrote: »
    ItsNoGood wrote: »
    Binding 48 spells to a controller isn't impossible, FF14 does it just fine. It would be pretty silly if they didn't add controller support at some point.

    Ff14 doesnt have PvP (just an afterthought added years later). Ff14 doesnt require re-action or judgement. Every class has ONE rotation of skills which players have performed 10k times on a mostly static boss, and all they have to do is walk out of the incoming aoe dmg zones.

    It's a very static game which allows for the slow usage of combination buttons on a controller. Another bad example of an mmo.
    ItsNoGood wrote: »
    Binding 48 spells to a controller isn't impossible, FF14 does it just fine. It would be pretty silly if they didn't add controller support at some point.

    Ff14 doesnt have PvP (just an afterthought added years later). Ff14 doesnt require re-action or judgement. Every class has ONE rotation of skills which players have performed 10k times on a mostly static boss, and all they have to do is walk out of the incoming aoe dmg zones.

    It's a very static game which allows for the slow usage of combination buttons on a controller. Another bad example of an mmo.

    Would you say AoC is of similar play style to WoW? Because that game has built in controller support.

    Cash grab. Who wins? Controllers or ppl using keyboard?

    Depends on skill more than input method, especially in a game like this one. I'd put money on a high level controller user if they're going up against most kb&m users.
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Its a good thing and a bad thing we dont have add ons. WoW with addons did allow players to add controller support. It worked really well and yes, you could have 32 skills at your finger tips with an Xbox Controller. This leaves IS to have to do this themselves. This also does open the door for people with disabilities to play Ashes as well. I really hope this does become a thing at some point as this does effect my family.
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    Hanslanda wrote: »
    ItsNoGood wrote: »
    Binding 48 spells to a controller isn't impossible, FF14 does it just fine. It would be pretty silly if they didn't add controller support at some point.

    Ff14 doesnt have PvP (just an afterthought added years later). Ff14 doesnt require re-action or judgement. Every class has ONE rotation of skills which players have performed 10k times on a mostly static boss, and all they have to do is walk out of the incoming aoe dmg zones.

    It's a very static game which allows for the slow usage of combination buttons on a controller. Another bad example of an mmo.
    ItsNoGood wrote: »
    Binding 48 spells to a controller isn't impossible, FF14 does it just fine. It would be pretty silly if they didn't add controller support at some point.

    Ff14 doesnt have PvP (just an afterthought added years later). Ff14 doesnt require re-action or judgement. Every class has ONE rotation of skills which players have performed 10k times on a mostly static boss, and all they have to do is walk out of the incoming aoe dmg zones.

    It's a very static game which allows for the slow usage of combination buttons on a controller. Another bad example of an mmo.

    Would you say AoC is of similar play style to WoW? Because that game has built in controller support.

    Cash grab. Who wins? Controllers or ppl using keyboard?

    Depends on skill more than input method, especially in a game like this one. I'd put money on a high level controller user if they're going up against most kb&m users.

    Lol...
    Skilled vs most random.
  • patrick68794patrick68794 Member, Alpha Two
    Hanslanda wrote: »
    ItsNoGood wrote: »
    Binding 48 spells to a controller isn't impossible, FF14 does it just fine. It would be pretty silly if they didn't add controller support at some point.

    Ff14 doesnt have PvP (just an afterthought added years later). Ff14 doesnt require re-action or judgement. Every class has ONE rotation of skills which players have performed 10k times on a mostly static boss, and all they have to do is walk out of the incoming aoe dmg zones.

    It's a very static game which allows for the slow usage of combination buttons on a controller. Another bad example of an mmo.
    ItsNoGood wrote: »
    Binding 48 spells to a controller isn't impossible, FF14 does it just fine. It would be pretty silly if they didn't add controller support at some point.

    Ff14 doesnt have PvP (just an afterthought added years later). Ff14 doesnt require re-action or judgement. Every class has ONE rotation of skills which players have performed 10k times on a mostly static boss, and all they have to do is walk out of the incoming aoe dmg zones.

    It's a very static game which allows for the slow usage of combination buttons on a controller. Another bad example of an mmo.

    Would you say AoC is of similar play style to WoW? Because that game has built in controller support.

    Cash grab. Who wins? Controllers or ppl using keyboard?

    Depends on skill more than input method, especially in a game like this one. I'd put money on a high level controller user if they're going up against most kb&m users.

    Lol...
    Skilled vs most random.

    The average players are just going to be a wash regardless of input method. Top level players are going to be competitive with one another as well. In a game like AoC there's really not going to be a noticeable skill gap based on input method. This isn't a game where needing the high precision and speed of a mouse is going to have any real benefit and controllers can handle essentially any input that a keyboard can.

    If Star Citizen can manage full controller support with some of the most complex controls in any game without a change in design then Intrepid shouldn't have any issue whatsoever with doing the same in AoC.
  • Songcaller wrote: »
    Last I heard, Steven and the devs said platform Aquison will be consoles after launch. Thus, controller support should also be available on PC.

    Idk what Aquison means. Do you mean Acquisition?
  • Theres many people who are better than people who use keyboard and mouse it depends on the person and the game you’re playing
  • nanfoodle wrote: »
    Its a good thing and a bad thing we dont have add ons. WoW with addons did allow players to add controller support. It worked really well and yes, you could have 32 skills at your finger tips with an Xbox Controller. This leaves IS to have to do this themselves. This also does open the door for people with disabilities to play Ashes as well. I really hope this does become a thing at some point as this does effect my family.

    Yes I feel like people forget not everyone is a healthy human being not everyone has use of there faculties people have disabilities and stuff and have to work around them so I don’t think it’s wrong to ask companies and developers to make there games in mind to include these people as well everyone wants to have fun and play games and accommodating for everyone goes a long way it shows they want there games to be accessible by as many as possible.
  • Hanslanda wrote: »
    ItsNoGood wrote: »
    Binding 48 spells to a controller isn't impossible, FF14 does it just fine. It would be pretty silly if they didn't add controller support at some point.

    Ff14 doesnt have PvP (just an afterthought added years later). Ff14 doesnt require re-action or judgement. Every class has ONE rotation of skills which players have performed 10k times on a mostly static boss, and all they have to do is walk out of the incoming aoe dmg zones.

    It's a very static game which allows for the slow usage of combination buttons on a controller. Another bad example of an mmo.
    ItsNoGood wrote: »
    Binding 48 spells to a controller isn't impossible, FF14 does it just fine. It would be pretty silly if they didn't add controller support at some point.

    Ff14 doesnt have PvP (just an afterthought added years later). Ff14 doesnt require re-action or judgement. Every class has ONE rotation of skills which players have performed 10k times on a mostly static boss, and all they have to do is walk out of the incoming aoe dmg zones.

    It's a very static game which allows for the slow usage of combination buttons on a controller. Another bad example of an mmo.

    Would you say AoC is of similar play style to WoW? Because that game has built in controller support.

    Cash grab. Who wins? Controllers or ppl using keyboard?

    Depends on skill more than input method, especially in a game like this one. I'd put money on a high level controller user if they're going up against most kb&m users.

    Lol...
    Skilled vs most random.

    The average players are just going to be a wash regardless of input method. Top level players are going to be competitive with one another as well. In a game like AoC there's really not going to be a noticeable skill gap based on input method. This isn't a game where needing the high precision and speed of a mouse is going to have any real benefit and controllers can handle essentially any input that a keyboard can.

    If Star Citizen can manage full controller support with some of the most complex controls in any game without a change in design then Intrepid shouldn't have any issue whatsoever with doing the same in AoC.


    That’s a good point I had forgotten about that game.
  • CadveunCadveun Member, Alpha Two
    I played Dungeons and Dragons Online from 2006 with a Controller. I used a Controller/Keyboard hybrid. I was the best wizard on my entire server (Sarlona) for years. It can be done and if implemented correctly it far outperforms keyboard and mouse. MMOs are "tab" to target enemies. If it was FPS with actual aiming then I would agree that a Mouse and Keyboard is superior. Its 2024, there should be built in controller support out of the box or at a minimum the ability to map all of the controls to a keyboard. I was able to do this back in 2006.
  • robingoodfellarobingoodfella Member, Alpha Two

    Controller support can help those who have disabilities . Some people can't use keyboard and mouse option for either long period of time or at all but still want to play and participate in events, raids, dungeons etc.
  • thunderfury2024thunderfury2024 Member, Alpha Two
    In my opinion, controllers only work in MMOs when there are no more than three or four skills.

    As soon as there are more, a player with a controller always has disadvantages
  • DeadlyDaveDeadlyDave Member, Alpha Two, Early Alpha Two
    As you get older in life, certain body parts don't work as well as they use too ;)
    My days of playing on a keyboard & mouse 12 hours a day 7 days a week are gone.
    I now suffer with aching joints after about 2 hours, controller would be a nice option, after all we are in 2024.
    I tell you what i know about Dwarf's.
    Very little
  • bussyobussyo Member, Alpha Two
    I always play with a controller on PC and I mainly play mmorpgs. There's no harm in playing with a controller, it's just a matter of getting used to it. The reference for controller compatible mmorpgs is FFXIV. I hope that full controller support will be taken into account soon enough and I won't be the only one happy.
  • DerRocDerRoc Member, Alpha Two
    edited November 17
    Edit: Here is my initial version design for Steam controller shared on Steam Community Layouts. You should be able to use it with an X-Box or PS controller layout.

    Diamond Gaming: Ash of Creation (AoC) v1.6 - Steam Controller
    steam://controllerconfig/413080/3367244809

    Controller Layout Button Mapping
    https://docs.google.com/document/d/1fYIcICswH9A2Q5iGnwvQcYISpVi7GasK/edit?usp=sharing&ouid=111712705319170777091&rtpof=true&sd=true
    *I enabled Comments if anyone wants to offer any suggestions for future versions.

    It's done. I've just finished mapping my own controller support through Steam with a Steam controller. I had no issues mapping 8 actions for all 3 hotbars and created an additional Action Set that includes all 3 hotbar by including the D-pad.
    *1 of my underneath paddle-buttons are broken, otherwise I would have been able to map all 3 hotbars by default.

    I have been playing MMOs for 20+ years and have been using mapped controllers the entire time (EQ2 was my favorite game with controller). Anyone stating playing on a gamepad is a disadvantage has never tried playing on a decent mapped controller. I'm not saying it's for everyone, but I had a friend (EQ2 Shadow Knight) using my mapping and he was a top raiding main tank for the top guild on the server. He could button mash better then any m+k.

    Because most players don't have a Steam controller, I'll tweak it for an X-Box/Playstation controller and post the shared Steam mapping URL. No need to rush the Intrepid developers.
    *I don't believe in button macroing for controllers, all commands require pressing multiple buttons to achieve different hotbar commands.
    **While I personally see no difference mapping a gamepad to: using a one-handed gaming keypad; or a pro-gaming mouse with additional buttons for mapping. If the game developers determine all these forms of button mapping devices are restricted, I will be removing this as an option. (It's their game.)
    DRoc_Sig.png
  • BedavereBedavere Member, Alpha Two
    edited November 16
    Ive been an mmo Controller Player all my life, Games like FF14 make it simple to setup as many buttons as you like for combat(Positional Abilities HIghlight the ground/area your facing and you use the camera axis to place/use them), and using the dpad to navigate menus/or macros and hotbars even works fine. In the case of FF11 you can use Control or Alt 1thru0 OR alternatively you can use the dpad to hold Control, and move the selection across the hotbar and confirm abilities. You can argue for pvp all day, and I can understand if you think putting controller in the game hinders KB/Mouse in some ways. But there are ways to use Controller in all of these cases, albeit its handled differently by a controller player. But controllers in the game as an option, is becoming a much bigger deal for players.

    I should say personally, I still play FF11/14 because of the controller support. And is the main reason I still play them. New Worlds controller support is terrible, I really hope that if it is implimented in the future, that its not done halfway by someone that doesnt really care about making it a comfortable experience.

    PS check out the Scuff controller that has 11 extra buttons(Scuff Envision Pro), super nice in this case for Alpha so far. Just wish I had menu support, oof.
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