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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Idea - Classes Should Have Special Events for Leveling
pSiCLOneAL
Member
I just had an idea. Why not have special events for classes? For instance, let's say you're a ranger. If that ranger wants to level, they can grind PVE, PVP or whatever, but why not give them special events that help them level faster or give them special skills they can't get in the normal ways? For example, let a high level ranger hold a "Hunt" that allows lower level rangers to learn how to use their rangers better and hunt specific targets, which may be a creature only found in a special region or to hunt a PVP target of a certain class. This encourages exploration and class development. That way, the lower level rangers can learn off the more experienced player, and it encourages higher level players to help cultivate more experienced rangers for their guild or clan? The higher level player would also be able to gain a special skill only given to those who have held x number of "Hunts" or perhaps helped other players progress through their skills in some controlled fashion. Have both a level progression path to special events like this and maybe even include player-scripted ones to change things up.
The same would apply to spellcasters, healers, warriors, etc. Each has their own special event they can "host" and control. It also keeps the more experienced players coming back for more and trying to help their groups, instead of just getting bored being high level with little else to do but run large PVP events. In addition, you wouldn't want to leave out those who don't want to be in a clan or guild, but perhaps just join random groups to do these special events, but those in a clan or guild also get a bonus for their clan or guild when they do these for their members. This also adds a bit more of that DM aspect of the game, so you can have some player-scripted events that change things up a bit.
I do realize the game is made for a combination of classes to achieve results, but these would have to be events that solely hone in on class-specific skills and may need to involve volunteers from other classes at times or some NPC playing that class for them.
Just a thought, but it seems you have the ability and expertise to make this happen. Let me know if you need more ideas. I have a degree in game design.
The same would apply to spellcasters, healers, warriors, etc. Each has their own special event they can "host" and control. It also keeps the more experienced players coming back for more and trying to help their groups, instead of just getting bored being high level with little else to do but run large PVP events. In addition, you wouldn't want to leave out those who don't want to be in a clan or guild, but perhaps just join random groups to do these special events, but those in a clan or guild also get a bonus for their clan or guild when they do these for their members. This also adds a bit more of that DM aspect of the game, so you can have some player-scripted events that change things up a bit.
I do realize the game is made for a combination of classes to achieve results, but these would have to be events that solely hone in on class-specific skills and may need to involve volunteers from other classes at times or some NPC playing that class for them.
Just a thought, but it seems you have the ability and expertise to make this happen. Let me know if you need more ideas. I have a degree in game design.
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Comments
simply saying that, in general, some gamers will min-max, which I'm not against, but it's important the game mechanics don't allow "collaborate short-cuts"; I'm looking at you Big (Bad) Guilds...