Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.

Game Immersion - Customize weapons

I would to suggest to dear devs to include a way to customize your weapon, like going on workbench like on elden rings, fallout or cod, and you can add a special effect or simply personalized it and you can visibily change the features of your weapon with the parts, gems you attach. Could be add more immersion to the game.

Comments

  • FallenPaladinFallenPaladin Member, Alpha Two
    Would love to see fire/frost/electrical/acid/sonic/divine/holy/unholy particle effects with corresponding sound fx to accompany said vfx via customization whether it be by gems/crafting/enchantment/spell(s)/or inherently possessed.
    Fyrentennimar
  • HalaeHalae Member, Alpha Two
    We know that the craftsman for different equipment is what determines the visual design, actually. To give a bit of extra flair for the artisan to apply to it, and create a reputation of their own. So a blacksmith makes and enchants a sword? He gets to decide if it's an orcish sword, or elven, or whatever, and what properties it has on it.
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