Solmyr wrote: » Height will be adjustable in the character creator.
Kahvipaussi wrote: » I think all the Archetypes should have different size character models. Tanks should be the largest and Mages the smallest. Everything else would be somewhere in between. Thoughts?
Kahvipaussi wrote: » I have two main reasons for my view point: 1. I am a big fan of immersion and i always hated when MMO's let you make a 2 feet tall Gnome Tanks etc. It just completely throws the immersion out the window and ruins the roleplaying experience. 2. It would be a great solution for the Class identifying issue in PVP encounters. All classes can wear any type of gear, so we currently have no way to visually identify player classes. We have to completely rely on the nameplate icons and that is pretty big problem if you ask me. Class size differences would give us a visual hint to identify player targets, especially in mass PVP.
Pyrolol wrote: » Why does a mage have to be the smallest? You ever seen an elf mage? Just make the races different sizes and not the actual archetypes
Kahvipaussi wrote: » Pyrolol wrote: » Why does a mage have to be the smallest? You ever seen an elf mage? Just make the races different sizes and not the actual archetypes The size differences would be relative to your race. As in all Elves are quite tall, but Elf warriors are taller or at least more wide and muscular than Elf mages etc. The point is to have realistic differences between classes for identifying purposes and world building. When you have a 200kg Orc running at you, it should be obvious that it isn't a rogue or mage, but a warrior.