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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Character model size
Kahvipaussi
Member
I think all the Archetypes should have different size character models.
Tanks should be the largest and Mages the smallest. Everything else would be somewhere in between.
Thoughts?
Tanks should be the largest and Mages the smallest. Everything else would be somewhere in between.
Thoughts?
0
Comments
Like every single Race as in half a Head taller or smaller than the average Size. This way, People could get a little bit bigger Dwarves,
or a bit smaller Renkai. And all the Races would look a bit more smooth and realistic regarding Immersion.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
Medieval European male humans are on average 1.7 meters (about 67 inches) tall.
My estimated human heights could range from 48in to 84in (1.2192m to 2.1336m) for either sex.
Empyrean elves could range from 54in - 90in (1.3716m to 2.286) tall.
Py,rai elves are the same as Empyrean excluding antlers in terms of height.
Dunir dwarves could range from 30in to 50in (0.762m to 1.27m) tall.
Nikua are the same as Dunir.
Vek orcs could range from 66in to 102in (1.6764m to 2.5908m) tall.
Ren,kai orcs could range from 60in to 96in (1.524m to 2.4384m) tall.
Sometimes Tulnar could descend from giants, Tulnar height could range from 30in to 120in (0.762m to 3.048m) tall.
Hulk with a 2H Hammer. Or, a Superboy char that's small and strong. I should have these option. I make my own story.
Instead, focusing on making each archetype visually distinct through armor designs, animations, and effects might be a better approach. This way, players can still identify archetypes at a glance without compromising gameplay balance or customization options.
... ... ... it will ?? (O_O)
This would be a very awesome Feature.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
1. I am a big fan of immersion and i always hated when MMO's let you make a 2 feet tall Gnome Tanks etc.
It just completely throws the immersion out the window and ruins the roleplaying experience.
2. It would be a great solution for the Class identifying issue in PVP encounters.
All classes can wear any type of gear, so we currently have no way to visually identify player classes.
We have to completely rely on the nameplate icons and that is pretty big problem if you ask me.
Class size differences would give us a visual hint to identify player targets, especially in mass PVP.
No.
Gandalf was tall.
I dont like gnome warriors etc, but that's the mistake mmos make when they dont have race locked classes (with the common archetypes finding a variance in all the main races), but you are going too far with your reasonings regarding gameplay and immersion.
There are far bigger issues with immersion than small tanks and large mages.
Just make the races different sizes and not the actual archetypes
The size differences would be relative to your race. As in all Elves are quite tall, but Elf warriors are taller or at least more wide and muscular than Elf mages etc.
The point is to have realistic differences between classes for identifying purposes and world building.
When you have a 200kg Orc running at you, it should be obvious that it isn't a rogue or mage, but a warrior.
Height should have no bearing whatsoever on a character's class.