ReLamas wrote: » I completely agree with your point about the importance of non-damage abilities in making combat more engaging and strategic. One of the things that makes MMO combat truly stand out is the depth that comes from having to think beyond just maximizing DPS. Having a variety of crowd control (CC) options, positioning tools, and other utility abilities allows players to approach encounters in creative ways, adapting to different situations instead of just following a rigid rotation. This kind of complexity can keep the combat feeling fresh and rewarding even after many hours of gameplay. In Ashes of Creation, it would be fantastic to see a strong emphasis on these types of abilities across all classes. Whether it's controlling the battlefield with well-timed stuns, repositioning enemies, or using environmental interactions, these elements can add layers of strategy that keep players engaged in the long term. After all, combat isn't just about dealing damage—it's about outsmarting your opponent and mastering the tools at your disposal.
nanfoodle wrote: » I think this an area Ashes is already going in the right direction. Bard, Cleric and Mage all have a CC off the top of my head. They have abilities that do stagger and disarm. I hope it remains a focus.