Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
A interesting idea around a summoner/cleric
Rookk
Member, Alpha Two
this is a small one but since they would have access to the life and death augments, i would LOVE if the death augment necromancer had access to spirits that they could have possess them for different buffs but only one at a time with this idea coming from the show ajin: demihuman.
the thought is that you could get a specific passive that takes 1 summon slot, 90% of your hp, 90% of your armor, and gives you a minus 95% to all melee damage but lets you revive yourself from the dead at a relatively steep cost after 10 seconds. in other words, from a durability and strength standpoint, you would even at max level basically be reduced to a normal human BUT if your careful with your resources than you wont have too much a problem as you would be able to die and get back up over and over again with a bard in the squad and with a tank to cover your body till your ressurection is ready and you would also be giving up most of your ability to attack as you would really only be able to use ranged for several reasons BUT perhaps lastly, this ability also applies to all summoned creatures and lets you resummon a recently defeated creature for free if they are resummoned within the next minute of their death with they can only be brought back after the same 10 seconds delay. lastly i would vouch for both a tank ghost whose basically immortal and can brawl out some good dmg but is mostly a meat shield with than a horde of smaller ghosts that you can basically have just keep on coming back again and again if you arent killed for good with the last nerf to balance things being that you cant use any summons other than ghosts anymore from the death augment line basically giving up 3 augments to specialize in spirit summoning.
the thought is that you could get a specific passive that takes 1 summon slot, 90% of your hp, 90% of your armor, and gives you a minus 95% to all melee damage but lets you revive yourself from the dead at a relatively steep cost after 10 seconds. in other words, from a durability and strength standpoint, you would even at max level basically be reduced to a normal human BUT if your careful with your resources than you wont have too much a problem as you would be able to die and get back up over and over again with a bard in the squad and with a tank to cover your body till your ressurection is ready and you would also be giving up most of your ability to attack as you would really only be able to use ranged for several reasons BUT perhaps lastly, this ability also applies to all summoned creatures and lets you resummon a recently defeated creature for free if they are resummoned within the next minute of their death with they can only be brought back after the same 10 seconds delay. lastly i would vouch for both a tank ghost whose basically immortal and can brawl out some good dmg but is mostly a meat shield with than a horde of smaller ghosts that you can basically have just keep on coming back again and again if you arent killed for good with the last nerf to balance things being that you cant use any summons other than ghosts anymore from the death augment line basically giving up 3 augments to specialize in spirit summoning.
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