PenguinPaladin wrote: » The game economy requires sea travel, and so navel combat is a must on release. And designing the secondary classes is mostly just finishing the augment system which ties into religions and other aspects of the game. Both are needed for launch. Unless they launch with a lvl cap of 25 and introduce all secondary classes later.
nanfoodle wrote: » I love all thats planed for Ashes. Being a UE5 game, there is a window to launch that makes Ashes current and relevant.
Azherae wrote: » There is literally nothing I can think of within Ashes that is both 'worth cutting to save time' and also 'not vital to the experience and form of the world'. This is based on my limited understanding of the structure of their development teams, ofc. Ashes has taken the path of using the Alpha stage for this type of 'bit at a time' development, because there's no expectation of permanence or true progression in an Alpha. But at launch, with the design we've been told, everything has to be there except maybe the 'stock market', and I wouldn't expect that to be something that would be 'taking resources away' from other development.