Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Walking is useless! Unless...
Heljy
Member
Hi !
In most games, the walking function is absolutely useless (except for immersion, RP and sometimes discretion).
I imagine a utility found in the case of a MMORPG: accelerate regeneration.
I think it would break what we are used to seeing in games, which is characters running around in a world where all the NPCs run. Why not give them the opportunity to eat while moving, provided that it is walking?
This would be the idea:
Sit + food: reg ++++
Walk + food: reg +++
Sit: reg ++
Walk: reg +
Run: low reg
I like the idea that players we meet have other rhythms than running > eating > running > eating, and playing on those rhythms could be part of the optimization.
HF !
In most games, the walking function is absolutely useless (except for immersion, RP and sometimes discretion).
I imagine a utility found in the case of a MMORPG: accelerate regeneration.
I think it would break what we are used to seeing in games, which is characters running around in a world where all the NPCs run. Why not give them the opportunity to eat while moving, provided that it is walking?
This would be the idea:
Sit + food: reg ++++
Walk + food: reg +++
Sit: reg ++
Walk: reg +
Run: low reg
I like the idea that players we meet have other rhythms than running > eating > running > eating, and playing on those rhythms could be part of the optimization.
HF !
0
Comments
Is it okay to count "Jumping Puzzles" into discretion ?
Because what you said is completely correct. In many to most Games, you use normal(slow) walking instead of running mostly for Roleplay and Immersion.
And thanks the VideoGame Gods for this Option.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)