Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Walking is useless! Unless...
Heljy
Member
Hi !
In most games, the walking function is absolutely useless (except for immersion, RP and sometimes discretion).
I imagine a utility found in the case of a MMORPG: accelerate regeneration.
I think it would break what we are used to seeing in games, which is characters running around in a world where all the NPCs run. Why not give them the opportunity to eat while moving, provided that it is walking?
This would be the idea:
Sit + food: reg ++++
Walk + food: reg +++
Sit: reg ++
Walk: reg +
Run: low reg
I like the idea that players we meet have other rhythms than running > eating > running > eating, and playing on those rhythms could be part of the optimization.
HF !
In most games, the walking function is absolutely useless (except for immersion, RP and sometimes discretion).
I imagine a utility found in the case of a MMORPG: accelerate regeneration.
I think it would break what we are used to seeing in games, which is characters running around in a world where all the NPCs run. Why not give them the opportunity to eat while moving, provided that it is walking?
This would be the idea:
Sit + food: reg ++++
Walk + food: reg +++
Sit: reg ++
Walk: reg +
Run: low reg
I like the idea that players we meet have other rhythms than running > eating > running > eating, and playing on those rhythms could be part of the optimization.
HF !
0
Comments
Is it okay to count "Jumping Puzzles" into discretion ?
Because what you said is completely correct. In many to most Games, you use normal(slow) walking instead of running mostly for Roleplay and Immersion.
And thanks the VideoGame Gods for this Option.
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)