Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

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Selective Services are a Must.

SathragoSathrago Member, Alpha Two
As we progress ever closer to seeing more of the games systems its becoming more clear to me than ever that we will require selective services. Now, what do I mean by this? Player and guild owned establishments that deal with transactions between either the player or their npcs and another player should be allowed to revoke access to anyone they see fit and including social based associations.

So you can ban a player, a guild, or an alliance from using your services. Simple as that. This will be a very powerful tool in the economic and political world of the game and must be an option to promote more thought-out interactions between players.
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Comments

  • daveywaveydaveywavey Member, Alpha Two
    I'd like to be able to kick out troublemakers from my Tavern without having to go Red.
    This link may help you: https://ashesofcreation.wiki/


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  • KilionKilion Member, Alpha Two
    Agreed, I have advocated for this before, too. Mainly because this is the most powerful tool to enforce social gameplay. Sure, you might be a bit angry if someone ganks you in a farm session, but if getting them onto your black list would cost a bit of gold and bar them from purchasing goods or accessing services you and your family are involved with, that sounds to me like a great way to reward the most productive players and punish the most destructive players.

    That being said - In my opinion this would makes 2 things necessary. 1) with each addition to the blacklist, costs should rise (this can be gold or maybe the faith currency of a religious Node) and there might even be a continuous fee be associated with maintaining that list and 2) that on the open seas names cannot be seen other players. It would be cool if that filthy band of pirates has to be spotted in the harbor based on their ships flag before you can identify who they were and barr them from trades with you.

    Making selective service an official game mechanic seems like a good addition to the kit of player agency.
    The answer is probably >>> HERE <<<
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