Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Master Plan: Control a castle and dominate the gold
Arya_Yeshe
Member
Step 1: Gain control of one of the five castles.
Step 2: Cut a deal with mayors and bribe them to impose a 100% tax rate on their nodes. You won’t need to worry about this if you are the mayor.
Step 3: Rob all possible caravans that go to other castles
I wonder about the dynamics of the populace under such a king. What will they do?
Will the common people move elsewhere?
Will they become bandits?
If you’re enemies with the guilds under the castle’s zone of influence, it makes sense to follow this plan!
Declare war on every possible guild in the richest node, completely disrupt their farming, force their mayor to set the taxes at 100%, and start draining their resources.
I don't remember every little detail of every system, hit me up to fix any issues in the plan.
Step 2: Cut a deal with mayors and bribe them to impose a 100% tax rate on their nodes. You won’t need to worry about this if you are the mayor.
Step 3: Rob all possible caravans that go to other castles
I wonder about the dynamics of the populace under such a king. What will they do?
Will the common people move elsewhere?
Will they become bandits?
If you’re enemies with the guilds under the castle’s zone of influence, it makes sense to follow this plan!
Declare war on every possible guild in the richest node, completely disrupt their farming, force their mayor to set the taxes at 100%, and start draining their resources.
I don't remember every little detail of every system, hit me up to fix any issues in the plan.
PvE means: A handful of coins and a bag of boredom.
1
Comments
a) I want to sell this Dragon Claw for 5000, when I do that, I get 5000, and the Castle gets 5000, and the other person paid 10000
b) I want to sell this Dragon Claw for 5000, the listing tax for selling it is 5000, so I must charge 10,000 to get back my intended 5000 when the other person pays the 10,000?
It matters for a few reasons so I'd like to clear it up.
First, it would mean the mayor could be bribed into doing this. Maybe in economic nodes where the mayor could use that gold to secure re election. In other nodes I could see those mayors being taken out asap.
Second, I could see this cause most to leave. Pack up their freehold and houses, clear out their warehouse, and take off to other lands. Creating a situation where there is no economic nodes activity that could be taxed. No activity means no taxes. The guild would actually be taxing their own members at 100% as they work to control the nodes and land.
Third, I could see that being a big issue within guild politics and probably cause a collapse
What happens today is that the node tax will be 5000 to the node, so this node tax is collected by the castle, the gold will be transported by npc caravans to the castle.
So what will the commonos do?
Revolt and turn into Robin Hoods?
Will they become enemies of the state?
Will they simply migrate?
Who knows what will happen.
The guild members could simply cross a border and do their stuff elsewhere and only come back to escort the gold caravans
I'm trying to ask if you want to 'snipe' things by changing the tax rate to 100% temporarily sometimes.
Or, a simpler question to get us onto the track...
If I list my Dragon Claw for 5000 and the Node takes ALL 5000, why would I ever list anything?
The way I see how this will go, just like houses in AoC, the price of the product will double, the buyer will pay 10000 and the seller will still get his 5000
Which wouldn't be from the actual citizens moving away. It would come from outside, other enemies that you discover or never anticipated coming in to raid
Ok, so back to my original question, does the money come out of the seller's pocket 'when they list the thing' or does it come 'on the way in', when the buyer buys it, and there is no tax related 'listing cost' for the seller?
it was answered already, it comes from he buyer as i stated in the previous post, buyer pays 10k for the product that costs 5k.... 5k goes to the seller and 5k to the node
How they will list in the market, I have no idea yet, but for sure the buyer will pay 10k for the item that costs 5k and the salesperson will get his full 5k
It's not the same unless the seller gets their full listing 'tax' refunded when they choose to delist the item.
I'm asking because I've played different games that use each of these and the behaviours of players in the two games is different even without '100% tax'.
For now, though, I'll wait until others give their opinions, I guess.
Yeah, this could be a tailored plan to delevel the master node and liberate a vassal node
big brains move
Castles have direct power over the Nodes that belong to it, but also have soft power across the entire region it belongs to. All Nodes belonging to that region pay fealty to the Castle in the form of taxes paid directly to the Castle. The Monarch sets the rate, and can use those proceeds to upgrade defenses, maintain the Castle’s direct Nodes, or provide buffs and benefits to the citizens of that region, as the magnanimous ruler that you are.
https://ashesofcreation.com/news/2019-03-12-10-facts-about-castle-sieges-in-the-mmorpg
If the castle owners do not spend the taxes to provide buffs, the citizens will not defend the caravans every weekend and the castle will be vulnerable in week 4.
Assumption is that citizens need those buffs to compete against other regions.
Tax revenue only goes toward funding node development. This cannot be withdrawn by the mayor or any other player.[106][22]
But part of those taxes are taken away by parent nodes and the castle.
Taxes will be bigger in metropolises and lower in small nodes. Just like the Alpha and Beta keys.
The question is if an agreement can be made between the upper layer of rich players to support each-other to hold all 5 castles. What is the minimum number of players who can achieve this?
Money would flow only in one direction, toward the rich players and the poor would renounce citizenship.