Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Guilds and ships: how they relate? So many questions
Arya_Yeshe
Member
As we know, ships will be items in your inventory and you will use that to summon the ship...(crazy right?!).
How it's gonna be the dinamics of ships and guilds?
Will the guild have a section of the guild bank where certain guild members can stash and unstash the ship?
Or there will be no shared risks and you will have to buy your own ship and call your guildies to hop on it if the ship gets lost then its your problem only, sucks to be you? Who told you to trust these people, right?
Guilds have no taxes, how will groups of people replace lost ships? Just by asking donation around it seens, or manually manage a SRP (ship replacement program) in the guild then?
Will be possible attaching flags and guild's crets on the ships?
Maybe the guild member who wants to have a ship will ask donations around the guild so he can have a ship while promising he will take everybody on his ship later on.
Do you believe there will be many lone wolves in their ships at the seas, or there will be mostly ships packed with people ready for a fight?
How it's gonna be the dinamics of ships and guilds?
Will the guild have a section of the guild bank where certain guild members can stash and unstash the ship?
Or there will be no shared risks and you will have to buy your own ship and call your guildies to hop on it if the ship gets lost then its your problem only, sucks to be you? Who told you to trust these people, right?
Guilds have no taxes, how will groups of people replace lost ships? Just by asking donation around it seens, or manually manage a SRP (ship replacement program) in the guild then?
Will be possible attaching flags and guild's crets on the ships?
Maybe the guild member who wants to have a ship will ask donations around the guild so he can have a ship while promising he will take everybody on his ship later on.
Do you believe there will be many lone wolves in their ships at the seas, or there will be mostly ships packed with people ready for a fight?
PvE means: A handful of coins and a bag of boredom.
0
Comments
Lone wolves might have their small ships, if they have enough money to get one.
Like Jack Sparrow recruiting his crew in Tortola.
Since most guilds operate on the notion that the guild is stronger if the individuals in it are stronger, this should never be an issue. I would assume ships are unable to be transferred in that manner.
Individual components of a ship may, however. I would think you summon your ship and your guild mates get on. If you for what ever reason do not go with your ship, you are probably going to be unable to un-summon it - meaning your ship will stay in the game world until it is destroyed. However, destroyed probably doesn't mean building a new ship from scratch - it probably means needing to repair your ship.
More often than not, the owner of a ship will want to go with it though - even if it is a guild thing. If your guild is assisting you in building a really good ship, they are entrusting you with their resources, and so it is on you to look after it. Obviously this will be different in different guilds, and even within the same guild based on how a given ship came to be. This will be up to the guild. It may well be that everyone chips in, but it may also be that repairs are so insignificant a cost that no one cares. Yes. Could do. Yes to both.
However, it is unlikely that there will be large ships run by solo players. If you are at the helm of the ship (steering it), then you are probably unable to fire the cannons (or what ever Ashes uses in their place).
I would imagine there will be a smaller boat in Ashes that a single person can both pilot and shoot a cannon from.
I do not think this is what we see in AoC though, likely something more like a Deed that we have for Freeholds will regulate ship ownership. So I their is likely to be no direct interaction between the guild system and the ownership of ships.