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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
XP punishment
MrBearys
Member
Good after noon Intrepid design team,
I wanted to ask if there was any intention of getting rid of the XP punishment for pve. I personally feel bad in any game that punishes me on top of me already dying.
I wanted to ask if there was any intention of getting rid of the XP punishment for pve. I personally feel bad in any game that punishes me on top of me already dying.
0
Comments
Steven wants to have dangers related to pve. If death brings no risk - there's no danger.
Perhaps, have the penalty for PvE deaths be a good bit lower than PvP to not discourage players like you? Maybe have some sort of penalty-free death system that replenishes over time so you could die without consequences in PvE once every certain amount of hours?
You are losing time invested in the character and depending on how long it takes to level, that could mean foster a mentality of doing whatever it takes to survive. And that is a good thing to have.
What should the penalties for DYING be if not permadeath??
It feels severe maybe to other games, but its there to influence player decisions. To play safer.
Or rather, how often do you really plan on dying?
For PvE, I think it's fine just to lose maybe a hour or two of progress, maybe some crafting materials, but nothing overly punitive. Sometimes you just fall to your death.
PvP, you need consequences. And scaling up until you lose your shirt, sounds like the right idea.
Mind you, if the penalty is not high enough, that may still happen.
Awww, dude. You've been here for so long.
*stretches an arm around your shoulders*
You know what kind of punishment could be applied.
Death penalites can take so many forms. A whole world of punishments, actually.
Full loot.
XP loss.
Lots of drastic measures could be applied. None of them would satisfy both parties.
We don't wan't that. Too arsh. Terribly bad.
Any new player would desert such game if they were so severly punished, on their first hours.
To loose anything they yield on death? And a whole XP bar on top???
AoC is labeled as a political RPG. How can such game could exisit without counter-power?
Whoever else but pirates could be taken into account as a counter-power?
To me, in a "new-world", renegades should be heard.
Regular citizens bet on a node, they invest on nodes as we know.
But pirates, renegades, should be able to build in-between nodes. Whoever they want (prefac buildings).
Barely more than shakes, really. As long as they coordinate. They can build temporary wooden cities (with a 3day cooldown where they need to individualy refresh so the whole thing don't crumble).
Centralised power VS disorganised opposition.
In such scenario, I expect lawless players to be at a disaventage. And they should be punished. But they still could try. They could adapt and build a counter-power.
A temporary one, but still. One where a centralized power could organize, raid and destabilize such emergent power.
Alright, that is my major grip on the current node/pirate system.
A true counter-power should allow allow organized players to destabilize the power in place, with maluses.
Let lawless players to build shackes to organize themselves, and lawles playes to destroy them IN THE NAME OF ORDER.
If anything, I'm a true neutral. Let the world burn and see what comes afterward
https://www.youtube.com/watch?v=eCF2pson54s
To me, it is one of the major flaw of this game.
Lawless players needs their shelter. They shose to act bad and should be able to organize. Even if, poorly.
A precarious one, where they should feel threatened by any player they could come across.
I shouldn't be one of them.
I would be tracking them.
Yet I would agreeing with 'em.
Until the couperet fall into the neck.
Farewell, we were apart of the blade.
https://www.youtube.com/watch?v=eCF2pson54s
You loose 3 - 4% of xp at death but don't get negative xp when you die. You get xp debt that you need to refund.
And considering you get max level only in 45 days playing 5 hours per day, I don't think penalies on XP will be a serious problem. You will reach max level easy.