CROW3 wrote: » I think effective intelligence networks don't advertise their existence.
LemonTwiss wrote: » It's good for people to know that Big Brother is watching them.
LemonTwiss wrote: » I'm in the process of conceptualizing a guild that's mainly for Rogues and Rangers with a theme of espionage and intel-gathering through operations of spying, scouting, infiltration, assassination and bounty-hunting.
LemonTwiss wrote: » My question to the Ashes community is the following: What comes to your mind when you think about roleplaying a rogue or a ranger archetype? What kind of activities and functionalities do you feel would satisfy that roleplaying fantasy? And what kind of guild do you imagine yourself being in to live that fantasy?
LemonTwiss wrote: » An example of what I have in mind: A guild that doesn't exist in the game, but rather only as a Discord guild that players can join while keeping their in-game identity (character name) hidden from most other guild members. Each member would specialize in a specific activity type, such as collecting intel through spying and infiltration or carrying out assassinations against target high-profile players (like streamers, governors, guild leaders).
LemonTwiss wrote: » Members would receive mission requests by their officers based on that member's designated assignment (if they're assigned to spy on a specific node or guild) and in return they would provide an intel report to their officer who will report back to the HQ (only HQ would be aware of agendas and reasons behind each mission or actions taken against specific guilds or nodes or players). In other words, to the average member of the guild the experience will be that they will sometimes receive requests from the guild, the rest of the time they're just playing the game normally with whichever guild they're part of or the guild they're infiltrating. The guild could have an in-game "Embassy" guild that handled PR and establishes relationships and political ties with other guilds, while the main goal of the guild would be to maintain balance and punish corruption - whether it is corruption in governance or the corruption that comes along with griefing other players. Would love to hear the community's opinion, especially fellow Ranger and Rogue roleplayers who want to live the fantasy of being spies and rogues in a large world of political intrigue.