Rethinking Resource Systems: Enhancing Class Identity in Ashes of Creation with Diverse Energy Mechanics1. Addressing Claims of Bias and Unnecessary Comparison
It's important to recognize that the suggestion to implement resources like Rage or Energy for certain classes in Ashes of Creation isn't merely about replicating the success of systems found in other MMOs. Rather, it's about identifying what those mechanics can bring to class identity and player engagement, drawing on successful precedents to inspire, not copy. The goal is not to turn Ashes into another version of existing games but to explore how different resource systems can enhance the distinct feel and gameplay of each class.
2. Responding to Concerns About Homogenization and Tradition
While it's true that many successful MMOs have utilized Mana for a range of classes, including melee and tank roles, this does not necessarily mean it is the only or the best approach for every game. Each MMO creates its own universe with unique lore and gameplay mechanics that might benefit from different approaches. The presence of Mana as a universal resource in these games is often a design choice that aligns with their specific magical universes. Ashes of Creation offers a new canvas, and it might be beneficial to explore how varying energy systems can diversify gameplay, making each class's approach to combat feel unique and fresh.
3. Promoting Gameplay Diversity and Strategic Depth
Adopting different resource systems could lead to a richer gameplay experience by diversifying the strategies and skills required for each class. This isn't just about making Ashes different for the sake of difference but about enhancing the tactical depth and player involvement in each role:
- Resource Dynamics: Classes that operate on Rage or Energy could encourage more active and reactive gameplay, which might appeal to players who enjoy a more visceral and immediate combat experience, as opposed to the strategic reserve and deployment of Mana-based abilities.
- Class-Specific Challenges: Unique resources introduce specific challenges and learning curves that can help define the mastery of a class. For instance, managing Rage in the heat of battle requires a different skill set and strategic thinking than conserving and deploying Mana, potentially leading to a more engaging experience for players who prefer a hands-on combat style.
4. Roleplaying and Class Identity
As someone who has enjoyed playing melee classes in various MMORPGs for over two decades, one of the most compelling aspects of these roles is the ability to embody a character who is distinctly non-magical. The idea of playing a class that either dislikes or does not understand Mana adds a layer of depth to roleplaying that resonates with players like myself. It reinforces the identity of the class not just in combat but in the broader narrative and interaction within the game world. Integrating alternative resources like Rage or Energy can emphasize this non-magical, gritty aspect of these characters, making the roleplaying experience more authentic and immersive.
5. Humble Acknowledgment of Diverse Preferences
It's essential to recognize that these suggestions stem from a desire to see Ashes of Creation flourish as a multifaceted game that caters to a wide range of player experiences and preferences. The proposal to differentiate class resources is based on observations and preferences within the gaming community, and while they draw on examples from other successful games, they are tailored to what might benefit the unique world and lore of Ashes.
In conclusion, while some might see the suggestion to move away from a universal Mana system as biased or unnecessary, it is offered in the spirit of enhancing the individuality and depth of each class. By exploring alternative resources, Ashes of Creation has the potential to offer a varied and rich combat experience that allows each player to find a class that resonates with their personal playstyle and contributes to a vibrant, dynamic game world.
That concludes my Ted Talk. Thank you.