Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Dot Class?
Dillbozo
Member
Just curious if anyone has heard of any DoT based class yet?
1
Comments
Summoners might go that direction though. In theory it the talent tree options of the mage could allow us to specc our spells to deal more continuous damage rather than burst. But as of now I'm not aware of anything conclusive about this.
Thou keep in mind we are early days yet, and many skills have yet to be implemented, and most archetypes atm are fairly basic. This will probably change in time.
I would expect that you could combine a primary and secondary to build around DoT's if your so inclined.
Steven already mentioned in the fighter class preview that you will be able to build him with focus on the bleed. Increasing max bleed stacks, more abilities that apply bleeds and ect.
Not nessarily, while it's true Summoner kind of needs something to do if they don't fight directly. They could do several other things then cast DoTs. Some ability to tactically command summons "flank that guy" "defend this area" etc would make sense and make you feel like your really commanding your minion. Also supporting them in the forms of buffs and heals rather then damage makes sense, or if they are damage dealing debuffs on enemies they work by amplifying your summons damage rather then just replicating what a mage can do. A DoT basically has no interaction with summoned creates so seems like a very poor choice of a Summoners kit.
Tell that to my EQ1 Necro. Long boss fights. No class could beat my DPS once I got my dots layered and timed. Used to solo raid trash mobs to get exp.
summoner
While no class has been specifically stated as being a DoT class I suspect most if not all the classes will be able to be turned into DoT classes through augment systems.
The Summoner is meant to be a filler class, able to fill any role by summoning the right spirits/pets. So if you want the widest range of different kinds of DoTs that would probably be your best bet. But best to wait till we know a bit more detail about the augment system before settling on any particular class.
Rogue with poison/bleeds, Fighter with bleeds, Mage with elemental dots like ignite, Cleric will also probably have ignite, etc.
Now whether you will be able to solely focus on DoTs, vs it just being a supplement to your damage, we don't know yet.
Personally, I'm a fan of DoTs, but they can easily be very boring - just re-stacking same 4-5 DoTs on a target is just dumb gameplay loop imo. They need to be more interactive.