RocketFarmer wrote: » Rewatching the event, it could be the cultists who’ve stolen the egg to create the artifact (orb of ultimate essence) that they are using to break into the vault that has been seal for over 1000 years. So if the cult is more recent, then the dragon’s age would make sense with the young description. But still curious on what ages dragons are in AoC compared to other games and perhaps their connection to the apocalypse. Now the other question is do you allow the cultists to break the seal on the vault so that you can enter perhaps a dungeon or instanced area?
Ludullu_(NiKr) wrote: » This is what was surprising for me, but I didn't mention it here from the start, even though I commented on this when watching the stream. Either GM powers or respawn location let people just stand up a few meters away from the boss with full hp and manahttps://forums.ashesofcreation.com/discussion/comment/468590/#Comment_468590
Noaani wrote: » Nerror wrote: » While there were no surprises for any experienced or semi-experienced MMO player in that dragon fight, Steven sometimes presents things as if the target audience are new players to the genre as well. For someone who hasn't fought a dragon, or boss in general, sure, it might be a little surprising with some of the attacks or adds that give a soft-rage buff to the boss. I am guessing that's the lens it was intended to be viewed through. I completely agree with this, but I think you are missing an important aspect. In terms of PvE content, Steven is one of those new players. I'm sure the encounter did things he has never seen before - even if it is only basic mechanics at play to anyone that has run PvE content.
Nerror wrote: » While there were no surprises for any experienced or semi-experienced MMO player in that dragon fight, Steven sometimes presents things as if the target audience are new players to the genre as well. For someone who hasn't fought a dragon, or boss in general, sure, it might be a little surprising with some of the attacks or adds that give a soft-rage buff to the boss. I am guessing that's the lens it was intended to be viewed through.
Laetitian wrote: » Noaani wrote: » Nerror wrote: » While there were no surprises for any experienced or semi-experienced MMO player in that dragon fight, Steven sometimes presents things as if the target audience are new players to the genre as well. For someone who hasn't fought a dragon, or boss in general, sure, it might be a little surprising with some of the attacks or adds that give a soft-rage buff to the boss. I am guessing that's the lens it was intended to be viewed through. I completely agree with this, but I think you are missing an important aspect. In terms of PvE content, Steven is one of those new players. I'm sure the encounter did things he has never seen before - even if it is only basic mechanics at play to anyone that has run PvE content. I abhor the word elitism, but you'll eventually change my mind about that. Anyway, Steven wasn't even the one who said that; that was all Chong. What's with the snarkiness? I wasn't impressed by the fight either. I think the PvE-enthusiasts at this point have to recognise that they have to restrict their highest expectations to the announced instanced skillcheck encounters. The main appeal for open world experiences will primarily have to come from mechanics that make PvX more challenging and interesting. That said, I still have hopes in the team leaning more into gimmicks that might make the fight more basic-looking/predictable, but also more challenging in requiring more strict player coordination. (Not just instadeath effects, but things like damage immunity windows or damage reflections, or massive shield effects for the boss, or requiring specific player skills to break boss casts or effects, etc.) I don't think Intrepid can handle the combination of flashy/aesthetically impressive AND difficult/demanding/engaging, so I'm hoping they'll lean more into just making it challenging, without worrying so much about making it look perfect. I think that's part.of what's holding them back from introducing more advanced mechanics.
Depraved wrote: » Laetitian wrote: » Noaani wrote: » Nerror wrote: » While there were no surprises for any experienced or semi-experienced MMO player in that dragon fight, Steven sometimes presents things as if the target audience are new players to the genre as well. For someone who hasn't fought a dragon, or boss in general, sure, it might be a little surprising with some of the attacks or adds that give a soft-rage buff to the boss. I am guessing that's the lens it was intended to be viewed through. I completely agree with this, but I think you are missing an important aspect. In terms of PvE content, Steven is one of those new players. I'm sure the encounter did things he has never seen before - even if it is only basic mechanics at play to anyone that has run PvE content. I abhor the word elitism, but you'll eventually change my mind about that. Anyway, Steven wasn't even the one who said that; that was all Chong. What's with the snarkiness? I wasn't impressed by the fight either. I think the PvE-enthusiasts at this point have to recognise that they have to restrict their highest expectations to the announced instanced skillcheck encounters. The main appeal for open world experiences will primarily have to come from mechanics that make PvX more challenging and interesting. That said, I still have hopes in the team leaning more into gimmicks that might make the fight more basic-looking/predictable, but also more challenging in requiring more strict player coordination. (Not just instadeath effects, but things like damage immunity windows or damage reflections, or massive shield effects for the boss, or requiring specific player skills to break boss casts or effects, etc.) I don't think Intrepid can handle the combination of flashy/aesthetically impressive AND difficult/demanding/engaging, so I'm hoping they'll lean more into just making it challenging, without worrying so much about making it look perfect. I think that's part.of what's holding them back from introducing more advanced mechanics. and you got all that from an introductory, level 25 boss when the max level is 50, on a game that isn't even out yet and its in active development, and didn't even have the boss completely finished. sherlock holmes has arrived
Azherae wrote: » Depraved wrote: » Laetitian wrote: » Noaani wrote: » Nerror wrote: » While there were no surprises for any experienced or semi-experienced MMO player in that dragon fight, Steven sometimes presents things as if the target audience are new players to the genre as well. For someone who hasn't fought a dragon, or boss in general, sure, it might be a little surprising with some of the attacks or adds that give a soft-rage buff to the boss. I am guessing that's the lens it was intended to be viewed through. I completely agree with this, but I think you are missing an important aspect. In terms of PvE content, Steven is one of those new players. I'm sure the encounter did things he has never seen before - even if it is only basic mechanics at play to anyone that has run PvE content. I abhor the word elitism, but you'll eventually change my mind about that. Anyway, Steven wasn't even the one who said that; that was all Chong. What's with the snarkiness? I wasn't impressed by the fight either. I think the PvE-enthusiasts at this point have to recognise that they have to restrict their highest expectations to the announced instanced skillcheck encounters. The main appeal for open world experiences will primarily have to come from mechanics that make PvX more challenging and interesting. That said, I still have hopes in the team leaning more into gimmicks that might make the fight more basic-looking/predictable, but also more challenging in requiring more strict player coordination. (Not just instadeath effects, but things like damage immunity windows or damage reflections, or massive shield effects for the boss, or requiring specific player skills to break boss casts or effects, etc.) I don't think Intrepid can handle the combination of flashy/aesthetically impressive AND difficult/demanding/engaging, so I'm hoping they'll lean more into just making it challenging, without worrying so much about making it look perfect. I think that's part.of what's holding them back from introducing more advanced mechanics. and you got all that from an introductory, level 25 boss when the max level is 50, on a game that isn't even out yet and its in active development, and didn't even have the boss completely finished. sherlock holmes has arrived The problem with the way you defend Intrepid/engage other posters is that if you're wrong, it's really demoralizing. These types of feedback don't come from thin air, Intrepid tells us things that imply we are supposed to be at least a little impressed. This whole thread came from the idea that the designer of the dragon said the dragon might do something surprising. It could simply be that the situation to trigger the surprising mechanic never came up, and it's supposed to surprise us in A2 when we fight it ourselves. Or it could be that the dev thought they really came up with something unique and were wrong. Stop being a dick to people who want to help in the second case.
Depraved wrote: » Azherae wrote: » Depraved wrote: » Laetitian wrote: » Noaani wrote: » Nerror wrote: » While there were no surprises for any experienced or semi-experienced MMO player in that dragon fight, Steven sometimes presents things as if the target audience are new players to the genre as well. For someone who hasn't fought a dragon, or boss in general, sure, it might be a little surprising with some of the attacks or adds that give a soft-rage buff to the boss. I am guessing that's the lens it was intended to be viewed through. I completely agree with this, but I think you are missing an important aspect. In terms of PvE content, Steven is one of those new players. I'm sure the encounter did things he has never seen before - even if it is only basic mechanics at play to anyone that has run PvE content. I abhor the word elitism, but you'll eventually change my mind about that. Anyway, Steven wasn't even the one who said that; that was all Chong. What's with the snarkiness? I wasn't impressed by the fight either. I think the PvE-enthusiasts at this point have to recognise that they have to restrict their highest expectations to the announced instanced skillcheck encounters. The main appeal for open world experiences will primarily have to come from mechanics that make PvX more challenging and interesting. That said, I still have hopes in the team leaning more into gimmicks that might make the fight more basic-looking/predictable, but also more challenging in requiring more strict player coordination. (Not just instadeath effects, but things like damage immunity windows or damage reflections, or massive shield effects for the boss, or requiring specific player skills to break boss casts or effects, etc.) I don't think Intrepid can handle the combination of flashy/aesthetically impressive AND difficult/demanding/engaging, so I'm hoping they'll lean more into just making it challenging, without worrying so much about making it look perfect. I think that's part.of what's holding them back from introducing more advanced mechanics. and you got all that from an introductory, level 25 boss when the max level is 50, on a game that isn't even out yet and its in active development, and didn't even have the boss completely finished. sherlock holmes has arrived The problem with the way you defend Intrepid/engage other posters is that if you're wrong, it's really demoralizing. These types of feedback don't come from thin air, Intrepid tells us things that imply we are supposed to be at least a little impressed. This whole thread came from the idea that the designer of the dragon said the dragon might do something surprising. It could simply be that the situation to trigger the surprising mechanic never came up, and it's supposed to surprise us in A2 when we fight it ourselves. Or it could be that the dev thought they really came up with something unique and were wrong. Stop being a dick to people who want to help in the second case. glad we are in a free society xD anyways to focus on the point you are making, the designer said the dragon will do things that are expected from dragons, such as a tail swipe, a claw attack and a fire breath attack, and will also do things that arent expected from dragons. he didn't say that there will be revolutionary or groundbreaking mechanics. he just said the dragon will do things that arent expected from dragons. imagine you are fighting a wolf. you expect the wolf to lunge and bite you. you don't expect the wolf to swipe you with its claws. that's that you would expect from a tiger. if a wolf in verra swipes you, that's an unexpected action from a wolf, and claw swiping isn't anything groundbreaking. you would also not expect a wolf or a tiger to beat its chest, charge at you, jump in the air and slap you. that's what the dev was referring to. back to drama. why you never call out other people hubris or egos thinking they know more? would you tell your doctor what tests to run on you and how to diagnose you? what would you do if you saw someone sick trying to tell their doctor what kind of tests they need to run on them, what kind of meds they need to prescribe, etc.?
Azherae wrote: » Depraved wrote: » Azherae wrote: » Depraved wrote: » Laetitian wrote: » Noaani wrote: » Nerror wrote: » While there were no surprises for any experienced or semi-experienced MMO player in that dragon fight, Steven sometimes presents things as if the target audience are new players to the genre as well. For someone who hasn't fought a dragon, or boss in general, sure, it might be a little surprising with some of the attacks or adds that give a soft-rage buff to the boss. I am guessing that's the lens it was intended to be viewed through. I completely agree with this, but I think you are missing an important aspect. In terms of PvE content, Steven is one of those new players. I'm sure the encounter did things he has never seen before - even if it is only basic mechanics at play to anyone that has run PvE content. I abhor the word elitism, but you'll eventually change my mind about that. Anyway, Steven wasn't even the one who said that; that was all Chong. What's with the snarkiness? I wasn't impressed by the fight either. I think the PvE-enthusiasts at this point have to recognise that they have to restrict their highest expectations to the announced instanced skillcheck encounters. The main appeal for open world experiences will primarily have to come from mechanics that make PvX more challenging and interesting. That said, I still have hopes in the team leaning more into gimmicks that might make the fight more basic-looking/predictable, but also more challenging in requiring more strict player coordination. (Not just instadeath effects, but things like damage immunity windows or damage reflections, or massive shield effects for the boss, or requiring specific player skills to break boss casts or effects, etc.) I don't think Intrepid can handle the combination of flashy/aesthetically impressive AND difficult/demanding/engaging, so I'm hoping they'll lean more into just making it challenging, without worrying so much about making it look perfect. I think that's part.of what's holding them back from introducing more advanced mechanics. and you got all that from an introductory, level 25 boss when the max level is 50, on a game that isn't even out yet and its in active development, and didn't even have the boss completely finished. sherlock holmes has arrived The problem with the way you defend Intrepid/engage other posters is that if you're wrong, it's really demoralizing. These types of feedback don't come from thin air, Intrepid tells us things that imply we are supposed to be at least a little impressed. This whole thread came from the idea that the designer of the dragon said the dragon might do something surprising. It could simply be that the situation to trigger the surprising mechanic never came up, and it's supposed to surprise us in A2 when we fight it ourselves. Or it could be that the dev thought they really came up with something unique and were wrong. Stop being a dick to people who want to help in the second case. glad we are in a free society xD anyways to focus on the point you are making, the designer said the dragon will do things that are expected from dragons, such as a tail swipe, a claw attack and a fire breath attack, and will also do things that arent expected from dragons. he didn't say that there will be revolutionary or groundbreaking mechanics. he just said the dragon will do things that arent expected from dragons. imagine you are fighting a wolf. you expect the wolf to lunge and bite you. you don't expect the wolf to swipe you with its claws. that's that you would expect from a tiger. if a wolf in verra swipes you, that's an unexpected action from a wolf, and claw swiping isn't anything groundbreaking. you would also not expect a wolf or a tiger to beat its chest, charge at you, jump in the air and slap you. that's what the dev was referring to. back to drama. why you never call out other people hubris or egos thinking they know more? would you tell your doctor what tests to run on you and how to diagnose you? what would you do if you saw someone sick trying to tell their doctor what kind of tests they need to run on them, what kind of meds they need to prescribe, etc.? I would check if there was a reason that person doing that knew what they were fucking talking about. You know how many people nearly die in this world because they go to doctor after doctor who brushes them off and gives them the same shallow diagnosis and the same useless tests instead of listening to the patient who knows from experience why those things don't work? Anyways, be fed, my dear social vampire. You can imagine that you actually upset me, now.