Otr wrote: » I would like the other class to be the summoner. Basically summoning the player soul back into is it's body.
Smaashley wrote: » The same question as why there is only one healer ? There are so many ways to heal in a game. Of course some other class shouod be able to revive, but differently.
Apok wrote: » Smaashley wrote: » The same question as why there is only one healer ? There are so many ways to heal in a game. Of course some other class shouod be able to revive, but differently. well if you think about it, there's only so much you can do for abilities. you can play with cool downs, areas, heal/damage over time, shields, buffs, etc. but there's only so much you can do. It would make more sense to pack that into one archetype and let the players choose their play style. question is are we going to be able to tweak and build around these play styles. can we build a healer who applies shields with a focus on getting the biggest possible shield on someone or a heal over time, crit, aoe healer etc.
Smaashley wrote: » Apok wrote: » Smaashley wrote: » The same question as why there is only one healer ? There are so many ways to heal in a game. Of course some other class shouod be able to revive, but differently. well if you think about it, there's only so much you can do for abilities. you can play with cool downs, areas, heal/damage over time, shields, buffs, etc. but there's only so much you can do. It would make more sense to pack that into one archetype and let the players choose their play style. question is are we going to be able to tweak and build around these play styles. can we build a healer who applies shields with a focus on getting the biggest possible shield on someone or a heal over time, crit, aoe healer etc. I agree. But exactly what I meant is why there is only one archetype that can heal while others could also do it with what they are known for in their lore ? For example, necromancers can suck the soul/blood out of their victim to give it back to parry members as HP overtime/% regen. I know there isn't necromancer in AoC but I'm sure it could fit well another archetype.
Apok wrote: » Smaashley wrote: » Apok wrote: » Smaashley wrote: » The same question as why there is only one healer ? There are so many ways to heal in a game. Of course some other class shouod be able to revive, but differently. well if you think about it, there's only so much you can do for abilities. you can play with cool downs, areas, heal/damage over time, shields, buffs, etc. but there's only so much you can do. It would make more sense to pack that into one archetype and let the players choose their play style. question is are we going to be able to tweak and build around these play styles. can we build a healer who applies shields with a focus on getting the biggest possible shield on someone or a heal over time, crit, aoe healer etc. I agree. But exactly what I meant is why there is only one archetype that can heal while others could also do it with what they are known for in their lore ? For example, necromancers can suck the soul/blood out of their victim to give it back to parry members as HP overtime/% regen. I know there isn't necromancer in AoC but I'm sure it could fit well another archetype. Necro is summoner + cleric, cleric will spec into both light and dark magic. I think cleric will have some leeching abilities too. gonna have to check the video again for it
Hurst wrote: » Lineage 2 had the consumable item "Scroll of Resurrection" that anybody could use, in and out of combat. The downsides were that it had a long casting time (~30s) and could be interrupted by CC. I wouldn't mind seeing a form of that implemented in Ashes. Preferably obtainable through the Artisan system (Alchemy?).