George_Black wrote: » Let's benchmark some mmos for combat. Here is my list L2 Tera Ff14 Gw2 Eso Bdo AA And here are some games I hope one day an mmo can manage to achieve which woupd be a 10/10 in responsiveness, animation and aesthetics (but needing more appropriate mechanisms due to an mmos nature) Dark souls games Nioh Witcher Elden ring Lords of the fallen. I would like to hear your list and then we can compare AoC combat.
NiTr08 wrote: » George_Black wrote: » Let's benchmark some mmos for combat. Here is my list L2 Tera Ff14 Gw2 Eso Bdo AA And here are some games I hope one day an mmo can manage to achieve which woupd be a 10/10 in responsiveness, animation and aesthetics (but needing more appropriate mechanisms due to an mmos nature) Dark souls games Nioh Witcher Elden ring Lords of the fallen. I would like to hear your list and then we can compare AoC combat. To be fair Witcher combat was pretty lame but yeah a mmorpg with Elden ring like combat is a dream
Apok wrote: » NiTr08 wrote: » George_Black wrote: » Let's benchmark some mmos for combat. Here is my list L2 Tera Ff14 Gw2 Eso Bdo AA And here are some games I hope one day an mmo can manage to achieve which woupd be a 10/10 in responsiveness, animation and aesthetics (but needing more appropriate mechanisms due to an mmos nature) Dark souls games Nioh Witcher Elden ring Lords of the fallen. I would like to hear your list and then we can compare AoC combat. To be fair Witcher combat was pretty lame but yeah a mmorpg with Elden ring like combat is a dream it was called new world, and all the care bears shit all over it cause they sucked without their tab targeting
AirborneBerserker wrote: » Apok wrote: » NiTr08 wrote: » George_Black wrote: » Let's benchmark some mmos for combat. Here is my list L2 Tera Ff14 Gw2 Eso Bdo AA And here are some games I hope one day an mmo can manage to achieve which woupd be a 10/10 in responsiveness, animation and aesthetics (but needing more appropriate mechanisms due to an mmos nature) Dark souls games Nioh Witcher Elden ring Lords of the fallen. I would like to hear your list and then we can compare AoC combat. To be fair Witcher combat was pretty lame but yeah a mmorpg with Elden ring like combat is a dream it was called new world, and all the care bears shit all over it cause they sucked without their tab targeting Yeah wasn't all those game breaking bugs it was people bitching about tab targeting. Tera would be my benchmark. Problem is it works as a PvE system but not a PvP system. There is too much movement in that system to create any kind of real combat. In systems like that if you want to kill anyone you have to stun lock them so you can land anything. Which creates feels bad moments.
RonDog98 wrote: » Hey Ashes Community, I think this update looked great, but I still feel the combat looked a dull from an animation and impact stand point. This seems to be the number 1 complaint I see about Ashes I see over and over again. People seem to think that combat at this point won’t radically change and it’s close to the finish product. My question for you guys is: How much are you guys willing to overhaul combat at this point? Say alpha two launches and the combat is still unanimously the considered the weakest part of the game, at this point in development are you guys able to radically change it given that’s what the community wants? And for the community, what are your thoughts on how combat currently looks and feels?
Sauronplay wrote: » Combat can save this game. But looking closely, its combat still doesn't convince anyone, so if they don't manage to change or modify the current combat, this game will die. Lastly, my reference games for perfect combat would be Elden Ring, New World, BDO, action combat in general.
Soluna wrote: » I love that this topic is finally getting more attention. I've brought it up in many livestreams and streams from Ashes content creators, but it often felt like I was in the minority for caring about combat. It’s surprising to me that more people haven’t upvoted questions about this or provided feedback on the issue. For over a year, I’ve been saying that combat is definitely the weakest part of Ashes of Creation, and it worries me the most as someone who has been following and supporting the game since Kickstarter. While I’m not concerned about the environment, assets, or overall scope of the game—they’re clearly heading in the right direction there—the combat feels so lackluster that it could potentially ruin the whole experience for me if it’s not drastically improved. It’s not just about the combat, but also the general animations like running, which lack a sense of weight. In the forum thread for the last livestream, I mentioned that the animations and combat look stiff, and here are my main concerns: - Stiff Animations: The transitions and fluidity of movements are lacking, making combat feel rigid and unnatural. - Missing Weight: Characters don't feel like they have any physical presence or impact in the world, which detracts from the immersion. - Limited Body Animations: It seems like not enough body parts are animated, leading to a lack of dynamism and realism in movements. I’d love to see the developers focus on improving these aspects, perhaps by looking at how other successful games achieve more fluid and weighty combat systems. It’s important for the community to come together and voice these concerns, as improving combat could significantly enhance the overall experience of the game.
Depraved wrote: » Sauronplay wrote: » Combat can save this game. But looking closely, its combat still doesn't convince anyone, so if they don't manage to change or modify the current combat, this game will die. Lastly, my reference games for perfect combat would be Elden Ring, New World, BDO, action combat in general. well, what if we ask someone who likes tab target instead? they could say that new world, bdo and elden ring will die if they don't fix the combat. its a matter of taste. what they have to do is make the best targetted combat since they are going for targeted combat. edit: I prefer action combat, just saying, but still.
iccer wrote: » To be fair, I do not know. I haven't played the game, so I do not know how it feels to play, which is one of the key parts. Visually, it's alright, but it is going to improve. I have tried T&L beta, and uninstalled it after 1h due to how awful the combat felt to me. WoW probably 8/10 Archeage 7/10 ESO 5/10 BDO 6/10 But "combat" incorporates so many things, beyond just animations and targeting system. It's the ability design, mechanics, visual and sound effects - and importantly the general feel. Another key part is class system, or rather build customizability that ties it all together, for me at least. - WoW just feels smooth, and good, good mechanics and ability design overall. Visually it's decent/good. Class system is okay to decent. - Archeage is not as smooth as WoW, mechanics are good, abilities are good as well. Visually maybe not as good as WoW, but still decent. Class system is good. - ESO has also bad ability design and mechanics, on top of animations and visual/sounds being poor. - Class system was great, with lots of customizability in terms of abilities, but also how gear impacts your abilities. - BDO for example, to me, has great animations and visual/sound effects, it felt good to use abilities, but the mechanics and ability design felt meh to me. Class system/customizability was bad. So, not only do they need to nail the animations, visuals in general, and sound effects. They need to nail the feel (which we cannot know through watching a video), mechanics, ability design, class system and customizability in general. So far, ability design and mechanics are decent, class system is promising, customizability remains to be seen, and visuals, animations, and sounds will only improve, and those are not at a final stage yet.