Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
We always knew that some Active Skills would be weapon-locked.
I think Air Strike, Call of the Wild and Snipe are not necessarily locked to a Bow and likely works fine with a Wand or Sceptre or Tome.
The possibility of 7 Ranger Active Skills being weapon-locked to Bow is a great reason to try to use a Wand or Tome as a Ranger during Alpha 2.
I think we don't know for sure what the Ranger Primary Archetype looks like or how it feels while wielding weapons which are not Bows.
We'll test it during Alpha 2 and see.
At least according to the wiki, which tries its best to keep information up to date with active screenshots of the tooltips and such skills *are* currently locked to the bow. We will have to test it for sure, but as far as the information we currently have says they are locked. If they're not locked in A2 then great!
I disagree with this for a few reasons (ESO does weapons on any class to good success) but the the viability of the builds is a detraction from the current conversation and something we can't possibly known until the start of A2
Air Strike:
Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds.
(No mention of a Bow being required)
Call of the Wild:
Remove all movement impairing effects and increase movement speed by 20% for 8 seconds. Snares and Roots effects applied to the caster are ignored.
(No mention of a Bow. No clue why you think a Bow would be required.)
Snipe:
Charge a powerful ranged attack, dealing large damage after charging for 3 seconds. Deals 300% physical damage.
(No mention of a Bow being required)
Even Imbue Arrows mentions Ranged Attacks and not Bows specifically.
So…no. The wiki doesn’t really tell us anything about which Ranger Active Skills are truly locked to Bows.
As far as Rangers in particular, I think they will end up getting some melee abilities. They will probably also get some augments that turn certain ranged abilities into melee. At least enough to go with bow and melee weapon as the 2 equipped weapons.
I guess I'm just hallucinating these?
You're also just reading the snippets in the lower section if you go the wiki page itself for each skill it lists more details about the skill:
https://ashesofcreation.wiki/Air_Strike
https://ashesofcreation.wiki/Call_of_the_Wild
https://ashesofcreation.wiki/Snipe
but as i said before. if these aren't locked to weapons then that's great. fantastic. That's exactly what i want is the ranger to not have to suffer because they chose not to use a bow.
I've also decided to throw in the ones while likely not bow required as still very bow flavored.
Here is also the animation for the imbued ammo skill which has to slap arrows directly onto your bow.
I'm pretty excited for Ranger personally, but yeah it feels like it's absolutely weapon locked.
I invite those intrerested in your future AoC characters, which is obvious since you started your own threads on a topic that for years didnt get a serious attention from the community, to join this proposal.
Still needs to be tested in Alpha 2 for veracity.
Bow/Arrow is definitely a major aesthetic theme for Ranger Primary Archetype, but most of the visuals appear to be Essence-based.