Tuezday wrote: » 1. Area of Effect (AoE) abilities are a common staple in MMORPG combat. We’re curious to know what your thoughts are on AoE abilities and the way they’re displayed.
Tuezday wrote: » AoE abilities are a core concept of mmos and need to be displayed very clearly for solo and group PvE situations very clear undercurrent translucent markings should be displayed brightly for those of your party and self in your party. With settings to minimize it to only self. It’s important to create a sense of timing and understanding of technical spacing on skills this way and will show through high saturation of multiple abilities for a sense of structure.
Tuezday wrote: » 2. In PvP, which Area of Effect (AoE) abilities, should be telegraphed to enemies
Tuezday wrote: » Friendly players should always be able to clearly see what you’re doing to help group play and even as a tool to help teach those in your party if you see them doing something sub-par with a skill, or where best for them to place a certain aoe, so very for friendly grouped players.
Tuezday wrote: » Enemy players again shouldn’t have many or any telegraphs to grow skill ceiling and allow players to have a reason to learn all the abilities natural setups from playing with them or through alts to learn what players might do in PvP without the telegraph help.
Tuezday wrote: » 4. Do your thoughts differ in a PvE setting?
Tuezday wrote: » 5. Do you have examples from other games in which AoE abilities are presented in a way you like? If so, please share them!