Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Armor vs Alpha-2 Roadmap
murdergroupie
Member, Alpha Two
Armor vs Alpha-2 Roadmap
At what phase of A2 is armor and it’s various impacts on combat and gameplay expected to appear, as armor is not mentioned in the A2 roadmap?
In particular, there are at least two competing paradigms concerning armor:
* First is the RPS thing (rock-paper-scissors): Light and heavy armor types favoring magic and physical damage, respectively, with medium falling somewhere in the middle;
* Second is the impact of armor weight on Universal Skills, like block, dodge and sprint, plus similar effects in general;
* Next comes uniformity bonuses, as yet unspecified, from equipping all pieces of same weight;
* Finally, anything impactful flying under the radar.
Can we expect a first pass at a complete picture in A2 phase 1? Phase 2?
Personally I’m curious how the main paradigms will find harmony.
I’m hoping the exclusion of “armor types vs gameplay” from the roadmap was just an oversight and we might get some information.
xoxo
At what phase of A2 is armor and it’s various impacts on combat and gameplay expected to appear, as armor is not mentioned in the A2 roadmap?
In particular, there are at least two competing paradigms concerning armor:
* First is the RPS thing (rock-paper-scissors): Light and heavy armor types favoring magic and physical damage, respectively, with medium falling somewhere in the middle;
* Second is the impact of armor weight on Universal Skills, like block, dodge and sprint, plus similar effects in general;
* Next comes uniformity bonuses, as yet unspecified, from equipping all pieces of same weight;
* Finally, anything impactful flying under the radar.
Can we expect a first pass at a complete picture in A2 phase 1? Phase 2?
Personally I’m curious how the main paradigms will find harmony.
I’m hoping the exclusion of “armor types vs gameplay” from the roadmap was just an oversight and we might get some information.
xoxo
Casually Serious.
LFG: Open World, tight knit coordination, multiple roles, will travel.
LFG: Open World, tight knit coordination, multiple roles, will travel.
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