Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Firebrand - A little suggestion
Malva
Member, Alpha Two
After the event ended, we saw how Firebrand immediately arrived in the region, certain that the adventurers had taken something that was his property.
With this same certainty, he should immediately attack the players who triggered the event. He looks directly at the group and roars, attacking would be the logical sequence of this.
And not just stand there eating grass.
So only after this initial attack against whoever triggered the event, should he enter "standby mode".
However, instead of remaining static, he could walk or fly around the arena, while roaring as if he were actually searching for something.
Then as soon as a new group of players entered the area, he would immediately attack those players, thus starting a new battle.
Another suggestion I would make is to increase the Boss's aggro area. Because, although on the minimap it seems like a large area, we can see Steven and his group getting very close to the dragon before it actually enters "combat mode". Which doesn't make sense for a dragon that is enraged and looking for something.
With this same certainty, he should immediately attack the players who triggered the event. He looks directly at the group and roars, attacking would be the logical sequence of this.
And not just stand there eating grass.
So only after this initial attack against whoever triggered the event, should he enter "standby mode".
However, instead of remaining static, he could walk or fly around the arena, while roaring as if he were actually searching for something.
Then as soon as a new group of players entered the area, he would immediately attack those players, thus starting a new battle.
Another suggestion I would make is to increase the Boss's aggro area. Because, although on the minimap it seems like a large area, we can see Steven and his group getting very close to the dragon before it actually enters "combat mode". Which doesn't make sense for a dragon that is enraged and looking for something.
7
Comments
Patrolling mobs should have longer agro range too since you would think they would be more alert on their patrols. Would mix things up when farming having to keep an eye out on patrols or mobs with more alert agro range.
I agree, this not only brings more "realism" to the game, but also changes the players' approach strategy.
We know it's in Alpha and everything is in development, one step at a time. And before I suggest anything, I want to make it clear that the dragon itself is visually very satisfying, its attacks are beautiful to look at and the combat against it is also satisfying. But, as Malva mentioned, there's a whole context in which that encounter with the dragon takes place. He's furious, someone has taken an egg that belongs to him, this should be received by him as both a deep offense and a declaration of war against him. So, yes, he should come attacking everyone in that area, given the fact that anyone there could be in possession of the egg and his aggro radius should even be larger due to the fury of the moment!
This will give greater depth to the weight of the mission's story, which will consequently increase the immersion of the players taking part in that mission!
But I also think this is not a current priority, and I hope it will be remembered when the focus of testing is on polishing the world.
but indeeed - > it is a bit weird that Fireband comes - seems pissed - and then "patiently waits there" - indicating that Players could even run away with his Egg-like Artifact or something and he wouldn't care.
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)
Blown past falling sands…