Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
When I first read the Ashes of Creation wiki...
Uboon
Member, Alpha Two
I have been a fan of classic RTS games (think Red Alert & Age of Empires) and MMORPGs since the early days.
When I first read the Ashes of Creation wiki...
I discovered a game design that made a world for us 8k to 10k concurrent players to be those little AI villages and armies in the RTS games I loved. Building towns, chopping down trees, running caravans, upgrading to Metropoli and fighting with our neighbours. And all within a huge MMORPG realm with features that finally reflected what players want instead of what corporations need. As a software engineer I have been dream-designing my ideal MMO for years, and was amazed at how much thought and care had gone in to the design of Ashes. From the livestreams I can see that the dev and art teams are actually bringing this world to life, and the expanding details in the wiki keep me fascinated by the lofty aspirations of the crew at Intrepid.
What did you think when you first read the Ashes of Creation wiki?
When I first read the Ashes of Creation wiki...
I discovered a game design that made a world for us 8k to 10k concurrent players to be those little AI villages and armies in the RTS games I loved. Building towns, chopping down trees, running caravans, upgrading to Metropoli and fighting with our neighbours. And all within a huge MMORPG realm with features that finally reflected what players want instead of what corporations need. As a software engineer I have been dream-designing my ideal MMO for years, and was amazed at how much thought and care had gone in to the design of Ashes. From the livestreams I can see that the dev and art teams are actually bringing this world to life, and the expanding details in the wiki keep me fascinated by the lofty aspirations of the crew at Intrepid.
What did you think when you first read the Ashes of Creation wiki?
1
Comments
Sandparks like Ashes recognise that humans outgrow sandboxes. (Said slightly tongue-in-cheek. I think sandboxes can be fantastic games; I just think Ashes' design is more realistic for the market.)