Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Tank skill change
Slayven
Member, Alpha Two
I see the tank has a cone of protection..cast and every thing behind you takes less damage and transfers to tank…I see this as being good for PvP..in PVE this not an ideal spell in my optimistic foresight as most dps want to stand behind the boss..
I propose being able to change the direction of the protection cone…cast and cone protects behind you first click of it. Cast again and cone shifts to what’s in front of you. I'm proposing, when pulling boss, you grab threat turn it away from group and double cast your protection shield cone so your group behind the boss still get protections from you,, as it is you stand in front of boss while being dps to get the benefits of tank protection cone, As it stands now your party has to sit behind you and in front of boss. Flip the cone both ways behind tank and in front of tank and let the tank choose which direction they want.
I propose being able to change the direction of the protection cone…cast and cone protects behind you first click of it. Cast again and cone shifts to what’s in front of you. I'm proposing, when pulling boss, you grab threat turn it away from group and double cast your protection shield cone so your group behind the boss still get protections from you,, as it is you stand in front of boss while being dps to get the benefits of tank protection cone, As it stands now your party has to sit behind you and in front of boss. Flip the cone both ways behind tank and in front of tank and let the tank choose which direction they want.
1
Comments
You make that change, you take away from both PvP and PvE the difficulty factor.
Dps stand behind the boss to avoid damage. That means there is no need for increased defence. If the DPS fail to move out of the way when the boss does a backwards attack, that's their mistake. Such designs are what make content more challenging.
Your suggestion would void that, making the encounter more mindless.
"Oh, free defence boost...."
The point I want to make is that skills should be of situational nature, not a rotation faceroll.
lol give me a break.
Everyone else should be standing where ever is most viable for them to stand - which may or may not be behind the tank.
Lodrig was talking about the positioning, he used the word "intended".. Lodrig didn't say: "can only affect range attackers".
Aegis dose largely the same thing but over an area, and that area should remain behind the Tank because it is both logical (the tank is body blocking incoming fire) and because it more defensive in nature, the Tanks positioning in between the threat and their allies means the tanks short range damage, grapples and other effects (which are mostly fired forward and not omnidirectionally) are available to incercept and block enemy movement towards his allies who have properly positioned themselves with Tank between them and the threat. That proper positioning of both the tank and allies is rewarded by allowing this skill to cover multiple allies at once.
Allowing the Tank to simply direct the area backwards would remove the need for allies to position themselves logically and this would nessesitate weakening the skill because the current counter-play of getting behind the tank would be void. Currently if you can get hind them while Aegis is on you force the tank to turn around to engage grappling skills or attacks would swing the Aegis off the allies. Removing counter-play from skills may make the skill 'better' but it makes the game worse.
In PvE if your melee DPS is on the opposite side of the mob as the tank then they are presumably ALAREDY being protected because Tank should have aggro and no attacks are landing on the DPS which is backstabbing the mob, it is the job of tank to make sure the mob keeps facing them. If the mob puts out radial AoE blasts then use Protect or stand beside the tank to get in the Aegis zone, as well as deploy the absorbtion field of the Tank over both of you.
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