KingDDD wrote: » Make dragons drop crafting materials like a tooth and have it be used in multiple recipes.
Chaliux wrote: » I dont like those token systems, but direct loot and reward that respects the players individual invested time and performance. Tokens and collecting 100 of junk smells like shiny loot boxes / mobile games. I know that token systems (WoW did it in depth), but personally I dont like it. If a dragon has a heavy plate armor chest in his loot table, that seem to make sense to certain classes (due to stats on it), than just get it into the loot table with XY% and drop it / hope for it. If some minor snake boss in a jungle biom holds this poisened dagger in its loot table, just drop it at XY%. The next rogue (or whoever, depending on the item stats perhaps also other classes) should be able to get that drop, if lucky.