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Heaven's Arena In Ashes Of Creation.

ChronoaChronoa Member
edited September 15 in General Discussion
I would love to see a system like Heaven's Arena from Hunter x Hunter in this game. It's such a cool concept! In the anime, fighters battle their way up the floors of a massive tower, and the higher you go, the tougher it gets. Once you're past the 200th floor, it's not about money anymore—it's all about fame and glory. You can fight whenever you're ready, but you've got 90 days to prepare for each match if you need it. The top 21 fighters, known as Floor Masters, each have their own floor from the 230th to 250th, and they’re the best of the best. If you win 10 matches, you earn the right to challenge one of them. Every two years, the Battle Olympia happens on the 251st floor, and the winner gets to live in a luxury penthouse at the top of the arena!

Imagine a PvP system like this in the game, where you fight to climb the ranks and prove your skill. It would be a real test of strength and honor, pushing you to the top in intense battles!

Ofc tweak it to prevent issues. What do you guys think?

Comments

  • PyrololPyrolol Member, Alpha Two
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  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    That's a game in and of itself, and not one that meshes with Ashes as a world affected by various PvP systems.

    Instanced PvP is an avenue to change in the game world, and the sort that isn't (arenas) so far haven't been described as something you can make a full gameplay cycle of. I'd prefer to keep it that way.
  • NightmarelolNightmarelol Member, Alpha Two
    edited September 19
    Ashes Designers: *Spends millions of money and hours making the outside world look absolutely amazing and with beautiful scenery.*



    “How about we fight in a tower for 200 levels?
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  • I dont really understand the reasoning in the replies here. Arenas are separate from the open world and there is already going to be arenas, this would potentially just be a different form of that, which if I remember right both @Pyrolol and @Nightmarelol support. There is also already the concept of "challenge towers" like Carphin, so this is not some incompatible concept.

    @Chronoa
    Regarding the idea though, how do you envision this being much different functionally than a tradtional arena system, where you have to overcome a tournament bracket to become the best, and defend that title against new challengers?
  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    Arenas existing military nodes as a feature of the node. They're not divorced from the game world in the same way as what you describe is, and layered dungeons are also PvX zones within the world.

    The systems you laid out are very much cartoon show. They wouldn't function with actual people in an MMO
  • @Caeryl

    It wasnt my thread so I cant speak on the specific idea in question, but I can speak on the general concept and its role within the context of Ashes design.

    Not everything in Ashes will be both pve and pvp content combined. It will have some pvp focused content, some pve focused, and some combined pvp and pve content. These can coexist without negatively affecting each other if smartly designed. People don't have to gatekeep pvpers because they are only interested in the pvx content.

    Obviously Carphin is pvx/pve, thats why I said the "concept" of a challenge tower, because we already know there will be pvp focused content, pve focused content, and combined pvx focused content, so there is no reason that a "challenge tower" theme couldnt apply to any of those content types, seeing as how Carphin is already in the game representing the pvx/pve form.
  • TyranthraxusTyranthraxus Member, Alpha Two
    This really does seem like a different game-concept than is planned, for AoC.

    I'm sure they'll have plenty of interesting content for PvP, given the overall theme of the game's core-design, though.



  • This would not, suit, or fit into this game.
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  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    MMORPGs already have somewhat better systems for achieving the same thing, by combining control over which areas are PvP and when, with 'available respawn locations for PvP combatants'.

    That said, Heaven's Arena is moreso a 'ladder' system, which is always either difficult to implement in an MMO, or 'not really a ladder in the first place'.

    I'd say that most of the emotional responses I would care about in the case of this type of content can be achieved in the simpler ways used by current MMORPGs.
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