Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Mobs per spot / Max aggro amount / Respawn time/ Proximity respawn range
Syblitrh
Member
I'd like to hear what players prefer when it comes to grinding, as i think is an important aspect of the gameplay that will impact long-term enjoyment.
• For normal mobs:
Mob Health and Combat Duration: Do you prefer mobs with high health, requiring 30 seconds to a minute per mob, or do you prefer fighting multiple mobs with lower health quickly?
• Mob Distribution: Do you prefer mobs to be scattered across the environment, or more concentrated in specific areas?
• Aggro Mechanics: Are you interested in aggroing large pools of mobs? If so, how many mobs do you think should follow you through the aggro system?
• Party Trains: What are your thoughts on party trains, where each player could aggro let's say 7 mobs, and allowing the entire party to gather a larger group e.g 35 mobs?
• Mob Respawn Rates:
How quickly should mobs respawn in their respective spots?, and from what distance from the initial respawn point the mob should lose aggro?
Maybe you have ideas for elites:
?
Of course depending on these preferences the rate of loot drop will need adjustments.
Some examples of grinding pools of mobs bellow:
https://www.youtube.com/watch?v=7RmaxcdR9rg
https://www.youtube.com/watch?v=itDnWM0yNso
https://www.youtube.com/watch?v=BzmmFe8oKJk
• For normal mobs:
Mob Health and Combat Duration: Do you prefer mobs with high health, requiring 30 seconds to a minute per mob, or do you prefer fighting multiple mobs with lower health quickly?
• Mob Distribution: Do you prefer mobs to be scattered across the environment, or more concentrated in specific areas?
• Aggro Mechanics: Are you interested in aggroing large pools of mobs? If so, how many mobs do you think should follow you through the aggro system?
• Party Trains: What are your thoughts on party trains, where each player could aggro let's say 7 mobs, and allowing the entire party to gather a larger group e.g 35 mobs?
• Mob Respawn Rates:
How quickly should mobs respawn in their respective spots?, and from what distance from the initial respawn point the mob should lose aggro?
Maybe you have ideas for elites:
?
Of course depending on these preferences the rate of loot drop will need adjustments.
Some examples of grinding pools of mobs bellow:
https://www.youtube.com/watch?v=7RmaxcdR9rg
https://www.youtube.com/watch?v=itDnWM0yNso
https://www.youtube.com/watch?v=BzmmFe8oKJk
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