Mobs per spot / Max aggro amount / Respawn time/ Proximity respawn range
Syblitrh
Member
I'd like to hear what players prefer when it comes to grinding, as i think is an important aspect of the gameplay that will impact long-term enjoyment.
• For normal mobs:
Mob Health and Combat Duration: Do you prefer mobs with high health, requiring 30 seconds to a minute per mob, or do you prefer fighting multiple mobs with lower health quickly?
• Mob Distribution: Do you prefer mobs to be scattered across the environment, or more concentrated in specific areas?
• Aggro Mechanics: Are you interested in aggroing large pools of mobs? If so, how many mobs do you think should follow you through the aggro system?
• Party Trains: What are your thoughts on party trains, where each player could aggro let's say 7 mobs, and allowing the entire party to gather a larger group e.g 35 mobs?
• Mob Respawn Rates:
How quickly should mobs respawn in their respective spots?, and from what distance from the initial respawn point the mob should lose aggro?
Maybe you have ideas for elites:
?
Of course depending on these preferences the rate of loot drop will need adjustments.
Some examples of grinding pools of mobs bellow:
https://www.youtube.com/watch?v=7RmaxcdR9rg
https://www.youtube.com/watch?v=itDnWM0yNso
https://www.youtube.com/watch?v=BzmmFe8oKJk
• For normal mobs:
Mob Health and Combat Duration: Do you prefer mobs with high health, requiring 30 seconds to a minute per mob, or do you prefer fighting multiple mobs with lower health quickly?
• Mob Distribution: Do you prefer mobs to be scattered across the environment, or more concentrated in specific areas?
• Aggro Mechanics: Are you interested in aggroing large pools of mobs? If so, how many mobs do you think should follow you through the aggro system?
• Party Trains: What are your thoughts on party trains, where each player could aggro let's say 7 mobs, and allowing the entire party to gather a larger group e.g 35 mobs?
• Mob Respawn Rates:
How quickly should mobs respawn in their respective spots?, and from what distance from the initial respawn point the mob should lose aggro?
Maybe you have ideas for elites:
?
Of course depending on these preferences the rate of loot drop will need adjustments.
Some examples of grinding pools of mobs bellow:
https://www.youtube.com/watch?v=7RmaxcdR9rg
https://www.youtube.com/watch?v=itDnWM0yNso
https://www.youtube.com/watch?v=BzmmFe8oKJk
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