Pendragxn wrote: » It would be ideal to avoid using intrusive anti-cheat systems or overly harsh measures, but unfortunately, in today’s gaming world, we have to expect that people will cheat. The challenge is finding the balance between protecting the game and not alienating players with overly aggressive anti-cheat software. In the end, it’s better to err on the side of caution than let cheaters ruin the game or damage its reputation.
Take Albion Online, for example. It’s overrun with bots and cheaters, and it’s driven a lot of players away.
Pendragxn wrote: » Interesting topic. My thoughts on this are that it is generally better for game developers to create their own anti-cheat systems rather than relying solely on commercial solutions. Custom anti-cheat systems can be tailored to the specific game, offering better protection against game-specific exploits, quicker response to emerging threats, and more flexibility in integration and updates. While kernel-level access can provide deeper security, it also introduces risks like you mentioned system instability. By designing their own systems, developers can balance performance and security without relying on third-party tools that may not be as adaptable or safe.
ariatras wrote: » PS: This is good news for Steam Deck and other Linux-based devices too.
Zakheaka wrote: » Anti-cheating system = blocking Chinese IP 我必須誠實、認真地回答你 屏蔽中國人可以淨化遊戲環境 最小化作弊玩家帶給您的不舒適感
Zakheaka wrote: » 但是我想告诉你开放中国的IP 进入游戏是自杀行为 我基于现实情况告诉你为何我会提出封锁中国人的原因