KingDDD wrote: » first few hours of gameplay
Caww wrote: » just throw out an ingame chat "friendly, mature and family-oriented guild recruiting - no requirements" and I'll bite...
Hinotori wrote: »
tinukeda wrote: » Recruited in the wild, as it were in L2, technically my first guild. AA I shopped around between beta and launch and joined a guild that had been around for alpha. That didn't last more than a month or two and began a long chain of merges, absorption, rises, declines and eventual ownership after everyone else was gone. XD
KingDDD wrote: » With all the various pro solo discussions, I started to wonder how do players get into guilds? As group centric as AoC intends to be, having systems in place to help facilitate those critical social interactions in the first few hours of gameplay will be critical to the success of the game. So I ask you, how did you join your first guild? What do you remember about your reasoning for joining?
KingDDD wrote: » I guess what I'm trying to get at is how do you game systems facilitate recruitment in the wild without being so overbearing that no one gets to that point. If a game requires grouping in the first 30 seconds, the retention rate of players past 5mins will be abysmal. How do you introduce grouping, guilds, and the other multiplayer aspects of the game while still getting people invested enough to get past the pain point of needing a group?