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World first achievements

Hey guys,

I want to ask a question regarding the World's first achievements.
From the wiki, I know that there will be some Server-first achievements as well as achievements that are across multiple server realms, so in other another word, i hope this means world first achievements like first max level.

My question now regards this world's first achievements.
There are people who paid some money during the Kickstarter who will get early access to the game—around two days if I remember correctly. They will play on a different server. However, how will this work for Wrold first achievements, such as the world's first max level? (I really hope you have implemented this.) How will this work where there are people who have access to the game 2 days early?
Will they be excluded from the world's first achievements??

Secondly, I would like to share some ideas I have for this achievement. I know that such titles/achievements are only for about 1% of the players, and even fewer will actually get on. However, I think such titles are essential. Ok

Let's make an example. For example, there are achievements for killing the raid dragon boss, which we saw in one of the dev videos.

If you manage to kill it, you will receive an achievement for killing it, maybe also a title and a Bronze status for the guild hall.
If you guild manga to kill it first on the server, you will receive a better achievement/title as well as a Silver statue for the guild hall.
If you kill it first in the world, you will receive the best achievement/title and a golden statue of the dragon for the hall.

In this way, no one is excluded, and the guild can decorate their halls with their achievements day accomplished. From time to time, you will see silver and gold statues, and you know, oh this gild has achieved some great things.

yeah, thank for reading,
I would like to know what you think about it
ps my English is not the best so sorrrry xD

Best regards,
Chris

Comments

  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Due to the limitation on how quickly players are able to level is set to be the node system, and since the node system doesn't get turned on until after the early access period, this isn't really a concern.
  • LorddrinkalotLorddrinkalot Member, Alpha Two
    World First: It does, believe me. I would just like to see that such world-first achievements are not possible on the early start server, just in case. I mean, if you want them, you will play on the normal server. Eliminate the pay-to-win factor if there is one (I think so). And if someone thinks they could go for first by paying money to play two days early, that can't seem fair to me. You still can play two days early, just without the rase about world first stuff.
    But this is just my opinion, and I think it's in the dev's interest to make it as fair as possible. Again, such Titals are for 1 % (probably less) of the player, so...
  • CawwCaww Member, Alpha Two
    The earliest of AoC backers took the most risk and are due their benefits, if that means an early start on an achievement then there you go...
  • LorddrinkalotLorddrinkalot Member, Alpha Two
    I don't have anything against achievements for them. They also can start two days early, I don't care.
    The problem are competitive achievements (let's say)—for example, the world's first staff.
    For such achievements, everyone should start under the same circumstances.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited September 21
    World First: It does, believe me.

    No, I'm not believing you.

    Your claim was that you didn't want to see people with early access getting specifically the achievement for being first to the level cap.

    The node system in Ashes means that isn't a viablility. Intrepid have specifically turned the node system off for that early access period in order to not give people with that early access an advantage.

    As in, it is already thought about by Intrepid (from far more angles than achievements), and I have already given you their remedy.

    If you do not like that remedy, you can't just say "beleive me", you have to explain why you think it won't work - which means first of all you need to understand why Intrepid think it will work.
  • LorddrinkalotLorddrinkalot Member, Alpha Two
    I would have thought that someone who gives such an answer would come up with it himself, but well. Let me try to explain it.

    Do you know what a head start is?

    Let's say the node system is down, as Intrepid said, and quests are very limited for levelling. You still can grind mobs. This is maybe not the best way; however, after the two days, you are level, let's say 10, and the rest of the players are lvl 1. Now, on release, the node system is turned on, but some players are already at a higher level than others. This is called an advantage. It might be small or big (I don't know), but it is one.
    In a competition, it should be tried that every player starts at the same time and under the same circumstances, and this is obviously not the case.

    Even when the levelling is completely blocked, for example, the two-day early access server has an advantage. In this case, this time, it is really small, but it is still there. They can create their character already set up their group/guild, and right on release, where all the others are in the character creation, they can start.

    To be honest, I don't know how big the advantage is in the case where the nodes are turned down, so I am worried. For someone who loves to speed run, this is something I don't like and would like to see changed. I don't mind the early head start servers at all. I think they should have their own server-first race or be excluded from such achievements when they are shared with the regular servers.
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