Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
World first achievements
Lorddrinkalot
Member, Alpha Two
Hey guys,
I want to ask a question regarding the World's first achievements.
From the wiki, I know that there will be some Server-first achievements as well as achievements that are across multiple server realms, so in other another word, i hope this means world first achievements like first max level.
My question now regards this world's first achievements.
There are people who paid some money during the Kickstarter who will get early access to the game—around two days if I remember correctly. They will play on a different server. However, how will this work for Wrold first achievements, such as the world's first max level? (I really hope you have implemented this.) How will this work where there are people who have access to the game 2 days early?
Will they be excluded from the world's first achievements??
Secondly, I would like to share some ideas I have for this achievement. I know that such titles/achievements are only for about 1% of the players, and even fewer will actually get on. However, I think such titles are essential. Ok
Let's make an example. For example, there are achievements for killing the raid dragon boss, which we saw in one of the dev videos.
If you manage to kill it, you will receive an achievement for killing it, maybe also a title and a Bronze status for the guild hall.
If you guild manga to kill it first on the server, you will receive a better achievement/title as well as a Silver statue for the guild hall.
If you kill it first in the world, you will receive the best achievement/title and a golden statue of the dragon for the hall.
In this way, no one is excluded, and the guild can decorate their halls with their achievements day accomplished. From time to time, you will see silver and gold statues, and you know, oh this gild has achieved some great things.
yeah, thank for reading,
I would like to know what you think about it
ps my English is not the best so sorrrry xD
Best regards,
Chris
I want to ask a question regarding the World's first achievements.
From the wiki, I know that there will be some Server-first achievements as well as achievements that are across multiple server realms, so in other another word, i hope this means world first achievements like first max level.
My question now regards this world's first achievements.
There are people who paid some money during the Kickstarter who will get early access to the game—around two days if I remember correctly. They will play on a different server. However, how will this work for Wrold first achievements, such as the world's first max level? (I really hope you have implemented this.) How will this work where there are people who have access to the game 2 days early?
Will they be excluded from the world's first achievements??
Secondly, I would like to share some ideas I have for this achievement. I know that such titles/achievements are only for about 1% of the players, and even fewer will actually get on. However, I think such titles are essential. Ok
Let's make an example. For example, there are achievements for killing the raid dragon boss, which we saw in one of the dev videos.
If you manage to kill it, you will receive an achievement for killing it, maybe also a title and a Bronze status for the guild hall.
If you guild manga to kill it first on the server, you will receive a better achievement/title as well as a Silver statue for the guild hall.
If you kill it first in the world, you will receive the best achievement/title and a golden statue of the dragon for the hall.
In this way, no one is excluded, and the guild can decorate their halls with their achievements day accomplished. From time to time, you will see silver and gold statues, and you know, oh this gild has achieved some great things.
yeah, thank for reading,
I would like to know what you think about it
ps my English is not the best so sorrrry xD
Best regards,
Chris
0
Comments
But this is just my opinion, and I think it's in the dev's interest to make it as fair as possible. Again, such Titals are for 1 % (probably less) of the player, so...
The problem are competitive achievements (let's say)—for example, the world's first staff.
For such achievements, everyone should start under the same circumstances.
No, I'm not believing you.
Your claim was that you didn't want to see people with early access getting specifically the achievement for being first to the level cap.
The node system in Ashes means that isn't a viablility. Intrepid have specifically turned the node system off for that early access period in order to not give people with that early access an advantage.
As in, it is already thought about by Intrepid (from far more angles than achievements), and I have already given you their remedy.
If you do not like that remedy, you can't just say "beleive me", you have to explain why you think it won't work - which means first of all you need to understand why Intrepid think it will work.
Do you know what a head start is?
Let's say the node system is down, as Intrepid said, and quests are very limited for levelling. You still can grind mobs. This is maybe not the best way; however, after the two days, you are level, let's say 10, and the rest of the players are lvl 1. Now, on release, the node system is turned on, but some players are already at a higher level than others. This is called an advantage. It might be small or big (I don't know), but it is one.
In a competition, it should be tried that every player starts at the same time and under the same circumstances, and this is obviously not the case.
Even when the levelling is completely blocked, for example, the two-day early access server has an advantage. In this case, this time, it is really small, but it is still there. They can create their character already set up their group/guild, and right on release, where all the others are in the character creation, they can start.
To be honest, I don't know how big the advantage is in the case where the nodes are turned down, so I am worried. For someone who loves to speed run, this is something I don't like and would like to see changed. I don't mind the early head start servers at all. I think they should have their own server-first race or be excluded from such achievements when they are shared with the regular servers.