Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Question to the devs: arenas and server meshing
Arya_Yeshe
Member
How about using the server meshing for broadcasting arena fights to all arenas? This would let spectators and passersby to witness ongoing fights all day long regardless of their distance from the fighters. If no one from your node is fighting, then transmit any ongoing fight.
PvE means: A handful of coins and a bag of boredom.
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Comments
Intrepid Network Team, if somehow there's a sane subcomponent of your server meshing system that could reasonably lead to this, great job and I look forward to it too.
What are you even visualizing as the 'UI' for this, though, Arya? Do I have to be at my 'local' arena to watch it? Is it something I access in 'spectator mode' while not logged in?
I don't necessarily mind public viewing ingame, but it should be restricted to a seasonal tournament event, not a constant or daily or weekly thing, otherwise it'll split up the community too much.
Write the thread…
Here's a guy who got the idea, also the server meshing tech saves performance
That's how open world PVP becomes less appealing in the first place. People not bothering to show up for it because there are too many other themepark attractions to be distracted by, and the whole server realm is just everyone doing their own thing separately.
People will spend their time however they feel like, but the more risk and cross-node interaction an activity generates, the more appealing the game should make it with rewards and glamorous bling. Encourage people to seek out allies and enemies in the field as a daily activity, not sit around doing 1v1s. You can do 1v1s or 8v8s on tournament day, or while waiting for the siege/war to start.
But what if we had regular tournaments with different rulesets? They could offer some sort of reward - allow your gear to be damaged so that it contributes to the money sink. I suggest tournaments because you could have a few arenas that you can float between to watch the fights. Would be a bit funny to physically sit in the stands though i'd want a good enough view! But I appreciate that spectating that way is probably more of a niche feature.
Taverns were just an example, they could do this for any location. They could show it outside on larger "screens" or inside other buildings/locations. Render to texture would allow them to broadcast the fights anywhere across the mesh with basically zero performance impact. The idea really is that render to texture would provide a solution that wouldn't force players to congregate at the arenas while still encouraging them to gather (just in more locations) and could be more distributed across the game world, balancing the load across the mesh for a realm.